DonAdam
Explorer
So I've basically ditched XP from my game. The characters level when it is appropriate to the story.
So for everything involving XP, we're switching to Hero Points.
Copied from my house rules document:
Hero Points and Experience
·Characters will level when I say they level.
·Raise Dead and Reincarnate cost a character 1d4 hero points, and his hero point roll for his next experience level gained rather than XP debt.
·Resurrection costs a character 1d4 Hero Points and his next level’s worth but with no Constitution loss.
·A character gains 1d4 hero points each time he gains an experience level.
·Once a hero point is spent, it is spent. They do not come back.
·You may only spend one hero point a round.
·Each session, 2 hero points will be awarded to different players. One will be for roleplaying, voted for by the group. The other will be DM’s discretion, and could be given for any number of reasons, but never to who gets one for roleplaying.
·New Feat: Born Hero; Prerequisite: Charisma 13+; Benefit: The character gains an additional hero point at each level gained.
·XP costs do not exist.
·Creatures that currently drain energy drain 1 hero point per hit for each level they would normally drain.
·“Named” NPC’s get hero points. Mooks do not.
·Hero Points may be spent at any time to:
oAdd 1d6 to any d20 roll (other than damage) before the roll is made.
oAdd 1d4 to AC until your next turn.
oAdd 1d6 to all saves until your next turn.
oChange a critical failure threat into a normal failure before the confirmation roll is made.
oChange an enemy’s critical hit on you into a normal hit before the confirmation roll is made.
oAvoid one attack of opportunity.
oMad Style: trying something crazy might work if you spend a hero point… I’ll always let you know first.
oAutomatically stabilize if disabled or unconscious.
oCast a spell with an XP component of up to your level^2 * 5. You may spend multiple hero points at once to do this. Any “excess” is lost.
oCraft magic items with an XP cost up to your level^2 * 2. You must still pay the appropriate gold piece cost. Excess is lost when you gain a new level. You can use the chart below to determine the maximum value of an item you can craft, since this effectively allows you to craft something of a cost equal to your level^2 * 50 * the number of hero points spent.
Level GP/HP Level GP/HP
1 50 11 6,050
2 200 12 7,200
3 450 13 8,450
4 800 14 9,800
5 1,250 15 11,250
6 1,800 16 12,800
7 2,450 17 14,450
8 3,200 18 16,200
9 4,050 19 18,050
10 5,000 20 20,000
So for everything involving XP, we're switching to Hero Points.
Copied from my house rules document:
Hero Points and Experience
·Characters will level when I say they level.
·Raise Dead and Reincarnate cost a character 1d4 hero points, and his hero point roll for his next experience level gained rather than XP debt.
·Resurrection costs a character 1d4 Hero Points and his next level’s worth but with no Constitution loss.
·A character gains 1d4 hero points each time he gains an experience level.
·Once a hero point is spent, it is spent. They do not come back.
·You may only spend one hero point a round.
·Each session, 2 hero points will be awarded to different players. One will be for roleplaying, voted for by the group. The other will be DM’s discretion, and could be given for any number of reasons, but never to who gets one for roleplaying.
·New Feat: Born Hero; Prerequisite: Charisma 13+; Benefit: The character gains an additional hero point at each level gained.
·XP costs do not exist.
·Creatures that currently drain energy drain 1 hero point per hit for each level they would normally drain.
·“Named” NPC’s get hero points. Mooks do not.
·Hero Points may be spent at any time to:
oAdd 1d6 to any d20 roll (other than damage) before the roll is made.
oAdd 1d4 to AC until your next turn.
oAdd 1d6 to all saves until your next turn.
oChange a critical failure threat into a normal failure before the confirmation roll is made.
oChange an enemy’s critical hit on you into a normal hit before the confirmation roll is made.
oAvoid one attack of opportunity.
oMad Style: trying something crazy might work if you spend a hero point… I’ll always let you know first.
oAutomatically stabilize if disabled or unconscious.
oCast a spell with an XP component of up to your level^2 * 5. You may spend multiple hero points at once to do this. Any “excess” is lost.
oCraft magic items with an XP cost up to your level^2 * 2. You must still pay the appropriate gold piece cost. Excess is lost when you gain a new level. You can use the chart below to determine the maximum value of an item you can craft, since this effectively allows you to craft something of a cost equal to your level^2 * 50 * the number of hero points spent.
Level GP/HP Level GP/HP
1 50 11 6,050
2 200 12 7,200
3 450 13 8,450
4 800 14 9,800
5 1,250 15 11,250
6 1,800 16 12,800
7 2,450 17 14,450
8 3,200 18 16,200
9 4,050 19 18,050
10 5,000 20 20,000