D&D 5E Heroes Feast---holy moly this is an uber spell

No, that's an absurdly unfair comparison. Those rules are already in the core rulebooks. This is just FUD by association - the situation will never be the same as for 3rd edition, since, and I repeat, magic item pricing will never magically appear in your copy of the 5th Ed DMG.
Like I said, apparently it's happened before, with Xanathar's Guide officially replacing the DMG in some capacity. I didn't think it would happen, but it did.

Again, all you're trying to do is add a veneer of respectability on top of the grossly selfish notion that the subsystems I don't happen to personally like should not be covered at all.
I actually think it should exist. I just don't know how they could possibly do it in such a way that a majority of players wouldn't assume it as mandatory. At some point in the last twenty years, it looks like a lot of players were completely ruined on the concept of house rules or DM discretion.
 

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Chaosmancer

Legend
I think that there was a lot of glossing over the question of the DM in regards to spending wealth.

For example, "Buy a fort" sounds great... but where are you building it? Build it near a city or a town, and you're going to find a very annoyed lord asking who the hell is building a military fortification near his town. So now, adventure hook right? Convince the lord to let mercenaries build fortifications near his home... except being even the least bit realistic about it means taking weeks to negotiate contracts for defense and interviewing people you are hiring and all that.

And frankly, none of my players have ever been interested enough to even want to buy a house. They don't care about that stuff, because they care about the plot of the story which has them moving around rather constantly.

And, that "hire a mercenary army", why the heck would I want my players to do that? It's going to work one of two ways. Either it will be a footnote, "oh your army killed that orc encampment three days ago, there was feast, and morale is up" or they will bring them with them on the adventure. I've got enough on my plate running the enemies without having to also run the 50 soldiers following the group around, which if they participate in combat will slow things down horrendously. Plus, why the heck were their 50 unemployed soldiers wandering about the town? That's kind of a big number, equal to the watch maybe? That is a serious civil problem.


I may sound like I'm trying to find problems with these ideas, but from my perspective as a DM, if the players aren't interested in the political intrigue that comes with trying to outbid nobles for land and people, then I don't even want to get started with them simply buying their way to success. It simply is poor for the storytelling aspect of the game, if the story players want is to be fantasy heroes who go out and do things, instead of landed nobles who buy spies to run counter-intelligence on spies who are trying to disrupt your grain caravan.

They can both be fun, but my players don't want a bureaucracy so they really aren't going to find much use in getting "realistic" with spending their money.
 

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