Heroes, Inc., Day 1: Mysterious Strangers


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ooc:
wasn't thinking of battle. A standard potion doesn't work that long. I was thinking mainly of using it to get to the top of the lighthouse quickly, landing and then unleashing holy heaven on those bad guys. :]
 


kirinke said:
ooc:
wasn't thinking of battle. A standard fly spell doesn't last that long. I was thinking mainly of using it to get to the top of the lighthouse quickly, landing and then unleashing holy heaven on those bad guys. :]

(Overland flight is fine)

And yeah, that was Peregion saying that.
 

Alethia grinned wolfishly. "That would work equally as well my lord." she looked at the others. "You heard the satyr. We can expect no help from the Seelie courts this soon. And Aleena does not have much time. We should get moving now, before it is too late."
 

"I will need help to get to the top. I have a question for the group, I assume we want to be stealthy as long as possible? Therefore, If the have traps and locked doors, I need to be one of the 1st up there to clear the LZ for everyone. Invisibilty would be a nice bonus."

OOC: Find traps, search/spot +20.....Disable traps +24.....open locks +31
 

"Do we have any illusionists around as well?" Alethia asked, a mischevious glint in her eyes. "That would make an appropriate distraction as well. If they're unseelie in those ships... We could make an illusion of an army of seelie coming down on them with Oberon at the head. That would frighten the holy hell out of them."
 

DM_Matt said:
"We can get fly cast on you right before battle if need be."

"I like that idea better," Fin agrees. "Like you say, Crimson - if you're carrying everyone, you're vulnerable. And a very tempting target. I'd prefer a Dimension Door or Teleport to get us to the balcony, but flying will do in a pinch!"

OOC: Unless Arundel's put in an appearance, I think I'm done with everything I want to do before we head for the Lighthouse. /OOC
 

frostrune said:
Timrin awaits his companions impatiently in the outer hall, silently going over the few blessings (spells) Helm has granted him this day looking for something useful.

As he waits for the others, Timrin asks Helm for help in keeping his mind focused and sharp for the task ahead.

[sblock] Timrin casts 'Clarity of Mind' - Pal 2, Underdark, pg 57 - grants him +4 insight bonus to saves vs spells/SLA with charm, compusion, or glamer descriptors. It also reduces his miss chance by 10% vs concealment granted by spells with the glamer descriptor; last for 6 hrs (1 hr/caster level) [/sblock]
 

The admiral says to Alethia "An illusion of that size and intricacy will be difficult, will require going too close to the ships, and is based on the rather flimsy assumption that fey are on those ships. When is the last time you've heard of a fey armada, after all, and wouldnt they use winged fey for air cavalry rather than humans or humanoids on griffons?"
 

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