Round 1
Timrin halts in mid-stride when he recognizes the combatants... "By the Watcher, That's Lord Peregion and our detail!!"
With a bellow of rage he charges the nearest evil warrior (the one by Zephyr preferably), "FEAR THE WRATH OF THE LORD PROTECTOR!!!!"
[sblock] Sir Timrin is charging (+2 to hit, AC now 27) he will also use a Smite Evil (+5 to hit, +12 damage, Use Power attack 2, and convert one of his turning attempts to a +5 damage bonus via Divine Might. His attack modifiers should now be +24 to hit, 2d6+10+4+12+5+2d6 holy - assuming they are evil of course
[/sblock]
Round 2+
From here on out Sir Timrin will hack and cleave as many enemies as he can reach until they or he hits the turf. He will primarily focus his attacks on one foe until he falls before moving on to the next. He will move to aid those hardest beset, clearing the way for Fin and Arundel to get to the injured.
[sblock] Timrin will make liberal use of his Divine Might feat (burn one turn attempt to add +5 damage to all attacks that round) and Smite Evil (on the first attack on each of the next 2 rounds, +5 to hit, +12 damage). He also has the Cleave feat, a Holy cold iron weapon, and a missle attraction shield should it become important. His AC will revert to 29/30 vs incoming missles. [/sblock]
Timrin halts in mid-stride when he recognizes the combatants... "By the Watcher, That's Lord Peregion and our detail!!"
With a bellow of rage he charges the nearest evil warrior (the one by Zephyr preferably), "FEAR THE WRATH OF THE LORD PROTECTOR!!!!"
[sblock] Sir Timrin is charging (+2 to hit, AC now 27) he will also use a Smite Evil (+5 to hit, +12 damage, Use Power attack 2, and convert one of his turning attempts to a +5 damage bonus via Divine Might. His attack modifiers should now be +24 to hit, 2d6+10+4+12+5+2d6 holy - assuming they are evil of course

Round 2+
From here on out Sir Timrin will hack and cleave as many enemies as he can reach until they or he hits the turf. He will primarily focus his attacks on one foe until he falls before moving on to the next. He will move to aid those hardest beset, clearing the way for Fin and Arundel to get to the injured.
[sblock] Timrin will make liberal use of his Divine Might feat (burn one turn attempt to add +5 damage to all attacks that round) and Smite Evil (on the first attack on each of the next 2 rounds, +5 to hit, +12 damage). He also has the Cleave feat, a Holy cold iron weapon, and a missle attraction shield should it become important. His AC will revert to 29/30 vs incoming missles. [/sblock]