• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Heroes, Inc., Day 1: Mysterious Strangers

Once Fin's elemental(s) arrive, he'll snap a quick command in Terran - setting them to aid Peregion.

That accomplished, he takes off at his famous sprint, looping around behind Dyria. With a single sharp utterance, he takes to the air, catching Dyria about the waist and boosting to hasten her ascent up the side of the building.

OOC: Swift Fly, and let's see what we've got on the rooftop! /OOC

Arundel hurries over to ensure Zephyr is okay, keeping one eye back up the street in case of enemy reinforcements.
 

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Hypersmurf said:
Noting the monk's battered state, Arundel moves over to lay a hand on his shoulder.

"Feel better," he suggests.

OOC: Heal on Shando. /OOC

Shando nods his head in a wordless thanks, then moves to guard Piergeron, trying to flank the other undead warriors.

Hawkeye
 


OOC: Since I am Grappled please ignore my previous actions for round 2 Timrin instead will do the following....

Timrin recognizes the creature for what it is and a wide grin splits his handsome features. He drops his greatsword and embraces the ravaged monstrosity in a test of strength. "Embrace your final death!"

[sblock] Timrin does not resist the grapple and instead uses his Lay on Hands ability to pump enough positive energy into this thing to kill it (I have up 60 hp available). Based on the damage he has taken already I should hope that would do it.

Once dead, he will attempt to pick up his sword as his move action.[/sblock]
 

Huge mounds of earth rise up form the ground, take humanoid shape, and move towards the battle on the ground.

Fin boosts Dyria as descirbed, and sees a man who looks much like the warriors below, with the same feral features. He clearly has a spell component pouch, and on his chest he wears an insignia of a raised fist with a jackel head emblazoned on it and three semi-circle waves above the fist. Further observation will show that all the warriors wear this as well, but not until the smoke and the darkness on the street level clear. He is being attacked by a swarm of cats.

Timrin, wrestling with on of the creatures, channels positive energy into it. The creature throws its head back, screaming in pain, and then crumbles to dust and shadow like the others. (15 dmg required)

Crimson casting clairvoyance doesn't garner any new information. Having adjusted to the swarming feline mass, the mage gets casting again. Before Dyria can knock away his spell component pouch, he points in her direction with both hands and pelts her with bullets of force. She is struck first by 5 small balls of force (29dmg), then a large one (50dmg....128-18-16+23-46-29-50 = -8 ) knocks her out again [Wow...Dyria is well-made mechanically and you aren't doing anything dumb...its just a bad streak of luck here].

Fin and his cats are alone on the roof with the mage now.

A knife made of bone flies from near where the ballista is, grazing Peregion.

Alethia, Peregion, and the elementals easily destroy the lone remaining warrior.
 

DM_Matt said:
Having adjusted to the swarming feline mass, the mage gets casting again.

OOC: Damned undead and their Fort immunity! /OOC

Before Dyria can knock away his spell component pouch, he points in her direction with both hands and pelts her with bullets of force. She is struck first by 5 small balls of force (29dmg), then a large one (50dmg....128-18-16+23-46-29-50 = -8 ) knocks her out again...

OOC: Well, she can have 130 back again :) /OOC

Fin catches Dyria once more, before she can slip off the roof.

"No lying down on the job, girl," he chastises her, pressing Helm's Eye to her temple. "There's a villain to stop!"

OOC: Heal spell on Dyria, when the opportunity allows.

The caster's still in the swarm, so the cats should get two swarm attacks this round via the Companion Multiattack property, right? /OOC


A knife made of bone flies from near where the ballista is, grazing Peregion.

Alethia, Peregion, and the elementals easily destroy the lone remaining warrior.

Arundel, watching back up the street, calls a warning. "Foe behind!"
 

DM_Matt said:
A knife made of bone flies from near where the ballista is, grazing Peregion.

OOC: That is one hell of a throw for 200 or so feet. :p

Shando turns and runs towards the area the knife came from, looking for the assailant.

Hawkeye
 

Timrin Rounds 3 & 4

After recovering his sword, Timrin shouts to the others nearby (Crimson, Zephyr, Alethia, and Arundel) as he moves to a point between Peregion (5' in front) and the unseen assailant near the wagon.

"It will take me forever to reach that wagon or the rooftop. I will stay and protect his Lordship. By spell or steel, you help the others."

As the others move off he speaks over his shoulder to Peregion, "Your Lordship, I am Sir Timrin Goldmantle of the Hidden Shield. I know you are more than capable of carrying this fight, however I humbly suggest a retreat into one of these buildings to prevent further targeting by the enemy mages."

If Peregion is willing Timirin will scan the nearest building with Detect Evil before leading his Lordship inside.
 

Crimson (Female 'Human' Psion) AC:26 HPs: 66 PPs: 145

Crimson looked to the various threats . . . nothing was attacking her so she looked to attack others. Using her psionic darkvision, Crimson searched for the assailant near the ballista and to see the enemy mage. She moved into the street as she did so.

The first one she spotted would receive a blast of energy.

OOC: Using her Darkvision and a spot of +28, move to street and look for either target. If within 60' Energy ray, Fire (no save), if within 230' Energy Missile, (fire for bone knifer, cold for mage) [Empowered, expending focus, (11d6*1.5) +11 cold, save reflex(fire) or fort(cold) DC 25]
 


Into the Woods

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