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Heroes, Inc., Day 1: Mysterious Strangers


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She nods to the noble. "Alethia Sadiniel priestess and ranger of Selune," she says. "Here, wait a second, this may give you some added protection, at least for a while."

She concentrates, placing a hand on the noble. Her body brightens with a silvery light that seeps into the man as she calls on her own ancestry to protect an innocent. The light may give Sir Timrin a clue that he's working with a fellow Aasimar, despite the fact that she is wearing a ring of mind-shielding. She is staying behind to help Timrin protect his lordship.

OOC:
Casting protection from evil racial spell, caster level equals total character levels. Second time.
 
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#3 Kidnapped Princess.

After searching the area for any sort of clues to who his successfull assaliant was, he looks and serches the assailent's dead mount for anything.
 

Ranger Rick said:
After searching the area for any sort of clues to who his successfull assaliant was, he looks and serches the assailent's dead mount for anything.

Murdoch also searches. Can he identify any symbols on the creature? Does he know what kind of creature it is?
 

In a pissed off voice, "Murdoch, who should announce the bad news, you or I? Not only that, I wonder if there is some sort of leak somewhere? This assaliant knew when we would be arriving here and how many there where of us. I do not like being set up, and I think we where."
 

"I'm beginning to feel like a punching bag," Dyria muttered, after she was healed. Holding her whip dagger, she advanced on the mage, and tried to cut his spell component pouch loose. "Let's see if we can take this one alive," she added, as her whip cracked through the air. "And get him to answer some questions."
 

Falkus said:
"Let's see if we can take this one alive," she added, as her whip cracked through the air. "And get him to answer some questions."

"Alive?" Fin repeats, spreading out to the side to put more than fifteen feet between himself and Dyria. "I have a feeling we're far too late for that."

OOC: Can we get a quick description of the roof? Sloped or flat, wood, tile, thatch, stone? /OOC
 
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Ranger Rick said:
In a pissed off voice, "Murdoch, who should announce the bad news, you or I? Not only that, I wonder if there is some sort of leak somewhere? This assaliant knew when we would be arriving here and how many there where of us. I do not like being set up, and I think we where."

"You're right. If we were set up, I wonder if the other were too. In any case, we both should announce the bad news. Lets head back to tell her father"
 

She is staying behind to help Timrin protect his lordship.

Sir Timrin seems a bit exasperated but keeps his focus on detecting evil...

"Girl, members of this troop know when to take orders. Your heart is in the right place but your arse is not. Shando may need help up near the wagon, especially if there are more undead."

"Zephyr is here and he's as slow as I am. You're the only one fast enough to get there in time to be of any use. Do me a favor and GO!"



OOC: Nothing personal kirinke. Timrin is ex-military and this seemed very in-character.
 

Steve Gorak said:
Murdoch also searches. Can he identify any symbols on the creature? Does he know what kind of creature it is?

The creature looks somewhat like an extra-draconic wyvern, but you;d need to show it to an expert on such things to know more. You find that it is branded with a black, butterfly-shaped mark with twisted horns instead of antenna and clawed arms and legs. Gaps in the brand on the creature's red skin create the image of red eyes. Murdoch recognizes this to be the brand of the Unseelie Court, the extraplaner haven for evil Fey located on one of the infinite layers of the Abyss.

Later examination by those in the company more knowledgeable about such things will reveal that the creature is an Abyssal Drake. Abyssal Drakes are crossbreeds containing wyvern, red dragon, and demon blood, designed to be used as steeds by powerful demons. They proved too unruly and the program was abandoned, but enough escaped into the wild to eventually become rather common. Whomever does use them as a steed must have some special way to break their will. Perhaps powerful enchantment magic or granted powers of certain clerics t control certain types of creatures could work.
 

Into the Woods

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