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Heroes, Inc., Day 1: Mysterious Strangers


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Alethia grins at Timrin and goes help Shando and the others deal with the enemy. You get the impression that she tends to not waste any effort or words when fighting.

(none offense taken, Alethia isn't exactly used to working in a large group. :])
 
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Hyp: The roof is made of stone. All buildings this close to the ocean are required by law to be especially resistant to winds.

Crimson blasts the mage with a bolt of cold, and the cats continue to swarm over him, although their attacks seem not that useful (DR likely). However, they are still annoying enough to keep him from casting this round (I am waiving the fort immunity for this and allowing a will save instead for undead. Undead should be distractable.)

Dyria awakens to the sound of Fin's voice, regains her balance, and stands on her own. After some banter with Fin, she gets back to the task at hand, and cracks her whip dagger into the mage's spell component pouch, squewering it and bringing it back to her other hand.

Zephyr heal himself, Shando and Alethia runa towards where the knife probably came from, Crimson cant see anyone there even with psionic darkvision, and Timrin and Alethia bicker after Alethia casts her spells.

Peregion interrupts them to answer Timrin's previous question: "These buildings are little safer than the street. They are using them as sniping positions and it seems that the warriors would have had to have hid in or right next to the buildings. For all we know, they have a backup team ready to ambush us as soon as we get inside. Lets go take that side street you came in on and destroy anything that gets in the way.

Arriving near the ballista, Shando and Alethia do not see anyone. Some of the alchemists fire is still burning on the ballista, but the device itself seems to be built with its volatile ammunition in mind, and thus seems not to be flammable. It might even be able to be repaired.

They notice a couple piles of dust and equipment in the shadows. Clothes, a few magical items like a ring and an amulet, gloves. They each have only a single weapon: a short wooden spike which tapers into two flat wing-like surfaces and two much smaller ones perpendicular to the main ones, all carved from a single piece of wood.
 
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DM_Matt said:
Arriving near the ballista, Shando does not see anyone. Some of the alchemists fire is still burning on the ballista, but the device itself seems to be built with its volatile ammunition in mind, and thus seems not to be flammable. It might even be able to be repaired.

He notices a couple piles of dust and equipment in the shadows. Clothes, a few magical items like a ring and an amulet, gloves. They each have only a single weapon: a short wooden spike which tapers into two flat wing-like surfaces and two much smaller ones perpendicular to the main ones, all carved from a single piece of wood.

Shando steps around the items carefully. Given the nature of their foes, he feels its prudent to assume that some of the items could be trapped in some manner. He glances around, looking for a spare piece of wood, or even a shield that may have been discarded in the panic and begins to scooping items up onto the wood or shield, gathering them together for future divinations in the hopes that something of their foes may be learned.

Hawkeye
 



DM_Matt said:
However, they are still annoying enough to keep him from casting this round (I am waiving the fort immunity for this and allowing a will save instead for undead. Undead should be distractable.)

OOC: Sweet - thanks :) /OOC

Peregion interrupts them to answer Timrin's previous question: "These buildings are little safer than the street. They are using them as sniping positions and it seems that the warriors would have had to have hid in or right next to the buildings. For all we know, they have a backup team ready to ambush us as soon as we get inside. Lets go take that side street you came in on and destroy anything that gets in the way.

"They're undead," Arundel puts in. "Sir Timrin could sense any in the buildings..."

"... speaking of which," he adds more softly, as he probes some of the dust piles with a dagger for any clues left behind, "watch the guys in fancy dress over there. There's something 'off' about them."

OOC: Peregion is a paladin as well, isn't he? /OOC

Some of the alchemists fire is still burning on the ballista, but the device itself seems to be built with its volatile ammunition in mind, and thus seems not to be flammable. It might even be able to be repaired.

OOC: Dibs! ;) /OOC

Up on the roof, Fin nods a well-done to Dyria. "Now take him down, girl." To the caster, he speaks a little louder. "I recommend you surrender, sir."

OOC: Readied action to counterspell, probably using Dispel Magic, should he try to cast. /OOC
 
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"These buildings are little safer than the street. They are using them as sniping positions and it seems that the warriors would have had to have hid in or right next to the buildings. For all we know, they have a backup team ready to ambush us as soon as we get inside. Lets go take that side street you came in on and destroy anything that gets in the way.

"Arundel is right. That side street may not be safer Sir. There are five powerfully evil Mulhorandi over there. They sought us out selling knowledge but their true motives may be less than pure. I still suggest the building, but I'll do as you command."

OOC: Am I picking up anything in the nearest building with my Detect Evil?
 

"Sir Timrin could sense any in the buildings..."

No.

"watch the guys in fancy dress over there. There's something 'off' about them."

OOC: Peregion is a paladin as well, isn't he? /OOC

Yes he is.
 

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