Heroes, Inc. : Rasheman

DM_Matt said:
Meanwhile in the tunnel...
You guys get a surprise round on them. Post for that and the full round.

Suprise round:
Murdoch will blast the area with the biggest contration of ennemies with a vitriolic eldrich cone.
Barnak will cast magic missle on the wizard

Next round:
Vitriolic eldrich chain for Murdoch 1st target fill damage, 2 additional targets 1/2 damage
Barnak will cast Scorching Ray on anybody that could be a spellcaster.

If needed, Murdoch will use 1 charge of his rod of metamagic quicken to devour magic, if applicable.
 

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The executioner acts before Maggie can. His staff glows and he shoots a blast of fire at Timrin, he feels the flame attempting to burn his very soul (102dmg). He does manage to heal the witch (50pts used), though she does not fully regain consciousness. Now that the damage is no longer the problem, its easy to tell thst she has also been drugged, which tends to be standard procedure just about everywhere for containing spellcasting prisoners.

As she responds to the executioner's attack, Maggie comments to Shando "This guy just piggybacked a finger of death on some exotic, fire-based eldritch blast. Lets hope this works..."

Maggie sends a bolt of lightning towards the executioner, which quickly traces the shape of a cube. One of the tiger clan warriors, as well as the apparently-autonomous ball of flame exorcized from the witch, are also trapped.

Timrin beats the other warriors in the initiative count, so he still gets a move action in addition to his healing.
 
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DM_Matt said:
The executioner acts before Maggie can. His staff glows and he shoots a blast of fire at Timrin, he feels the flame attempting to burn his very soul (102dmg). He does manage to heal the witch (50pts used), though she does not fully regain consciousness. Now that the damage is no longer the problem, its easy to tell thst she has also been drugged, which tends to be standard procedure just about everywhere for containing spellcasting prisoners.

As she responds to the executioner's attack, Maggie comments to Shando "This guy just piggybacked a finger of death on some exotic, fire-based eldritch blast. Lets hope this works..."

Maggie sends a bolt of lightning towards the executioner, which quickly traces the shape of a cube. One of the tiger clan warriors, as well as the apparently-autonomous ball of flame exorcized from the witch, are also trapped.

Timrin beats the other warriors in the initiative count, so he still gets a move action in addition to his healing.

Shrugging off the intense pain of the blast and the soul wrenching effects, Timrin sees that Maggie has entered the fray and couldn't be happier.

With their cover completely blown he runs toward the mage with the witch slung across his shoulders. He shouts, "We need to GO!! I can't take another one of those."

OOC: How many hps do I have remaining on my lay hands?
 

Meanwhile in the tunnel, your surprise attack rips through your opponents.

Dyria moves to a better position, and finds she still has time to slash the wounded rat in half on the way (only needed a move action, so she got an attack)

Murdoch sends a cone of acid over one of the barricades, burning the two rats behind.

Barnak basts five darts of force from his hand, blasting five smoking holes in the wizard's back. He falls.

Alethia activates her mighty laugh as desribed, and begins glowing.

The archons miss.

Two of Marco's men fire arrows at the rats from the top of the shaft, still writhing in pain from the nearly-fatal (and ultimately, it would have been fatal on its own) acid burns, killing them.

Marco himself dives down the shaft, driving one knife into a warrior's jugular, and holding on. (50dmg)

The rats manage to get their shots off before you do. Murdoch and Dyria are too strongly protected by steel and force fields, and of the six arrows fired in their direction, five are either wrap around the force fields and miss or clank off their armor. Dyria is surprised when one penetrates her (crit, 30 dmg).

The six fired at Alethia and Barnak all hit (ten points of AC make a world of difference). One of Alethia's crits (39 dmg to Alethia, 32 to Barnak).

The three nearest rats drop their bows, draw swords, and charge towards Barnak, Murdoch, and Alethia. All strike true (21, 24, and 26 dmg respectively)

Dyria tries her Death Spiral Technique for the first time since capturing the master of war within her ring gauntlet. The whip divides into a dozen different long, writhing, barbed tenticles. She can strike both warriors and five rats. All are struck hard, and stumble, nearly falling (all are stunned 3 rounds and take 24 dmg).

Marco's falls under the smuggler's weight, and Marco drives his other blade into the warrior's face several times, killing him.

Alethia charges and strikes the other stunned warrior accross the head with her mace (20dmg)

Murdoch hurls acid at the three rats with swords (31dmg, 16 to the rest). The one in fron of him falls dead with a gaping acid hole in his chest. Barnak sees no spellcasters so blasts the rat that just stabbed him instead (32dmg), leaving the rat in a dead smoking heap.

Kayla slides down the chain shaft, jumps, runs a few steps and jumps on the rat that stabbed Alethia, slitting his throat.

Marco's two archers shift position and shoot at the other two stunned rats (18 dmg each). Marco's two remaining soldiers slide down the shaft, and charge those same two rats, striking their heads from over the barricade. Both fall dead.

Four rats and the stunned warrior are still standing.
 



The rats are blasted by Murdoch, Barnak, the archons, and Marco's archers, two others from marco's team charge and strike (again), and Kayla sweeps around and finishes off the two that remain standing after that. Alethia and Marco finally manage to take down he warrior with full attacks.
 

frostrune said:
Shrugging off the intense pain of the blast and the soul wrenching effects, Timrin sees that Maggie has entered the fray and couldn't be happier.

With their cover completely blown he runs toward the mage with the witch slung across his shoulders. He shouts, "We need to GO!! I can't take another one of those."

OOC: How many hps do I have remaining on my lay hands?

Timrin runs, but the tiger clan warriors chase him, and two tackle him to the ground (grapple check sucessful), while the other stabs him (37dmg). Shando gets an action (please post it). The caster, one of the warriors, and the ball of living flame are trapped in the force box. Maggie fires off another blot of lightning over the crowd, and a pink mist oozes into the air, then disappates. Suddenly, many in the crowd begin acting erratically, including running and fighting and babbling for no reason. Unfortunately, it only works on one of the three guards, but it is the guy who just stabbed Timrin, who now moves to attack the guy grappling Timrin, thus breaking the grapple, as the guy lets go to fight his ally. The aid another guy does not manage to keep the grapple. Timrin can move now.

Meanwhile, a random confused citizen charges towards Maggie, and actually manages to punch her (3 subdual).
 

Timrin looks like a mess. Bloody and charred. He is in bad shape.

He lurches from the pile still clutching the drugged witch and tries to reach Maggie.

"We can't win this fight. We need to go NOW."

OOC: Timirin down about 80% of his hps. He is messed up.
 

Shando sighs sadly at the chaos unfolding around him, knowing that he is going to be unable to help the poor with their needs this day, and some innocents are going to be harmed this day. "Maggie, remind me to show you how to block a punch properly!" With that Shando, races up to Timrin's side and attacks cat guard that is not being attacked by the other guard.

Starting with stunning fist/Fist of the Pharos: DC 24 (28 if they are evil) for all 3 of the warriors.
Flurry: +28+28+28+23+18 (unarmed)
Unarmed damage: 4D6+8 (+2d6+1d4 vs Evil)

Dodge vs the guard he is attacking giving him an AC of 38 vs that guard, 37 vs the others.

Hawkeye
 
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