ooc:
Huh. Matt? Alethia is one level away from being able to take the sainthood template. Any ideas on that? I'm willing to work with you on it.
Here are the saints abilities:
[sblock]
Armour Class: A saint gains an insight bonus to AC equal to the characters Wisdom Bonus
Holy Power (SU): The save DCs of any and all of the saints special attacks, including spells as well as spell-like, supernatural and extraordinary abilites are increased by +2
Holy Touch (SU): A sait's entire being is suffused with holy power, which likewise flows into any weapon the saint wields. A saint's melee attacks with any weapon (or unarmed) deal an additional 1d6 points of holy damage against evil creatures and 1d8 points against evil undead and evil outsiders. Any evil create that strikes a saint with a natural weapon takes holy damage as if hit by a saint's attack.
Spell Like Abilities: at will: guidance, resistance, virtue and bless. A saint's caster level is equal to its Hit Die Total. The save DCs are charisma based.
DAMAGE Reduction (EX): 10/evil
FAST HEALING: Ech round, a saint heals damage equal to half its HD (including character levels to a maximum of 10 points healed). If the base creature already has fast healing, use the better value.
Immunities (EX): a saint is immune to acid, cold, electricity and petrification attacks.
Keen Vision (EX): saints have low light vision and 60ft dark vision
Protective aura (SU): As a free action, a saint can surround herself with a nimbus of light having a radius of 20 feet. This acts as a double strength magic circle against evil and a lesser globe of invulnerability, both cast by a cleric whose level equal to the saint's HD.
Resistances (EX): Saints have resistance to fire 10 and recieve a +4 racial bonus on Fortitude Saves against poison.
Tongues (SU): A saint can speak with any creature that has a language as though using a tongues spell cast by a 14th lvl cleric. This ability is always active.
Abilities: Modify the base creature as follows: Con +2, Wis: +2, Cha +4[/sblock]