Heroes, Inc. : Rasheman

DM_Matt said:

"I have scrolls of telepoty even if I run out. Besides, teleporting also should give us surprise, so I wont have to cast sneaking spells on us too. As far as disguises, just think about a huan or humanoid that you want to look like."
Everyone glows blue for a second or two, and you all look as you visualized yourself.

Shando takes on the appearance of wizened old man with brown colored skin.

Hawkeye
 

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kirinke said:
"I will take care of the Thayan and Nightmare." Alethia said grimly. "The spells I will be using will not harm the innocent and will cause twice the damage to those who follow darker paths,"

Let's go, the demon said and silvery fire begins to dance over Alethia's skin, like pale St. Elmo's fire.

Looking toward Alathia, Maggie says "....Yeaaaah, yet another reason we pretty much have to teleport in. Not big with the inconspicuous, that one."
 

DM_Matt said:
For the ambush position, rather thna mapping the city, I'm just going to make up any plausable city street setup for the ambush spot. Someone tell me where you'll be waiting (i.e. where and how big are the bruildings, intersection of the middle of the street, how do you position yourselves, ect).


OOC
Ok, I'm assuming that they're going to go for a place that has little or no traffic. The buildings would probably be no more than two stories right? We shouldn't be clumped together, maybe some spread out on the roof-tops and others on the ground in stragic positions.

For the first round, Alethia is going to cast Curtain of Light behind the Thayans and the cart, then she will Cast Diamond Spray at the Thayans, knowing that the spells won't harm the people in the cart.
 
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kirinke said:
Alethia is going to cast Curtain of Light behind the Thayans and the cart, then she will Cast Diamond Spray at the Thayans, knowing that the spells won't harm the people in the cart.

Maggie tells Naverone that she will be opening with a firebrand that should clear the mooks. The wizard and the knights are the main problem.
 


"The Thayan on the Nightmare should be able to fly", Timrin reminds everyone. "Murdock and Maggie should be up high for point of view purposes and to prevent any from escaping by air. Dyria and I should close in from opposite sides and squeeze them; Shando with me and Alethia with Dyria. Shando to dart in and Alethia with archery and spells."

"We need to hit hard and fast, free the prisoners, and get out. The wizards need to be defeated first, almost instantly if possible. They are too dangerous and have too many means of escape. A simple silence spell might be quite effective in the ambush area and buy us an extra swing or two. Anyway, we need to concentrate on them and keep their warriors off our own spellcasters."

"Alethia, I'd suggest you assign one or more of your Archon to watch Maarco. We need to know about anything shifty as soon as it happens."


OOC: Too late for more tonight. Timrin would probably cast a resist elements fire and cold and Divine favor on himself.
 

Alethia gives the order, and Charissa watches Maarco. She also reminds Timrin about her own personal teleports as well as saying that she can now quickshift if necessary.
 

kirinke said:
Alethia gives the order, and Charissa watches Maarco. She also reminds Timrin about her own personal teleports as well as saying that she can now quickshift if necessary.

In planning the ambush, Barnak proposes to pre-cast a couple of summon monsters, and to cast sabctified/consecrated constricting chains on the nightmare, to prevent it from flying. He can the follow with storm of sards, and diamond sprays.

Murdoch will blast maximized, quickened, purified eldrich cones, aiming for the nightmate and rider.
 

frostrune said:
"The Thayan on the Nightmare should be able to fly", Timrin reminds everyone. "Murdock and Maggie should be up high for point of view purposes and to prevent any from escaping by air. Dyria and I should close in from opposite sides and squeeze them; Shando with me and Alethia with Dyria. Shando to dart in and Alethia with archery and spells."

"We need to hit hard and fast, free the prisoners, and get out. The wizards need to be defeated first, almost instantly if possible. They are too dangerous and have too many means of escape. A simple silence spell might be quite effective in the ambush area and buy us an extra swing or two. Anyway, we need to concentrate on them and keep their warriors off our own spellcasters."

"Alethia, I'd suggest you assign one or more of your Archon to watch Maarco. We need to know about anything shifty as soon as it happens."


OOC: Too late for more tonight. Timrin would probably cast a resist elements fire and cold and Divine favor on himself.

"I believe that I will be the best suited for attacking the wizard. Has anyone had the chance to determine if he is usin any sorts of illusions. I would hate to try to attack something that wasn't really there."

Hawkeye
 

OOC: Ok the plan sounds like we pick a quiet, empty section of street. Murdock and Maggie up high, Alethia and Barnak ?. All four are going to cut loose with some serious spells to open the action.

Dyria will then step out of the shadows from end of the street and Timrin from the other and fight our way to the middle letting nothing get past us. Shando darts in for support where needed. Maarco is to free his men - assuming he is willing to help.

If anyone has 'wall' spells they might be a good early round selection, they can seal off routes of escape and obscure the fight from prying eyes. The fewer people that see us the better.

Remember not to kill the prisoners in all this blasting.

As for Timrin's actions... he would ready an action waiting for the spells to go off, then activate his boots of speed (free action), and charge the nearest enemy (+22 to hit, 2d6+14 + 20 PA + 6 Divine Might + 2d6 holy) power attack 10, divine might, and possibly a smite evil if one of the nearest enemies proves to be either the Knight or a wizard.

A correction from my previous post: Timrim will cast resist energy cold and acid, DR 20. He will then have some protection vs Murdock's vitriolic blasts.
 

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