Heroes of Battle reviews?


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I'm so glad someone started this topic; I was planning on doing so over the past few days. I saw the book at my LGS and I was pretty happy with what I read. I've already ordered it, and although it's unlikely, if there are no responses about it when my book arrives, I'll be sure to give my two cents.
 


I like it.

It's NOT a mass combat book. If that's what you want, go find one of the third-party books. This is more about the PCs being the stars of a fantasy Saving Private Ryan than trying to see what Alexander the Great would've done with a dragon-mounted auxiliary.

Really, it's surprisingly like D&D as Dynasty Warriors. I could be biased, as I'm playing DW5 right now.

Like they've said in previews, this is about the battlefield as dungeon, and how that changes the game. They use a more modern version of warfare with long battles and around-the-clock operations, And the missions are to go seize that hill, sever the supply lines, free prisoners, etc.

There are rules for leadership and morale checks, and for determining how much the PCs contribute to the outcome of the battle. Strangely, all four PrCs are pretty good, though they still waste too much space on the new format.

I'd be a bit happier if there'd've been something I could use more immediately for my characters; for example, the commander auras assume you're an extreme alignment or are leading troops of your race, so there's nothing for my LN female dwarven fighter to take that'd be any sort of useful. But, on the whole, it's pretty good.

Brad
 

Sounds like this D&D supplement is trying to become like a game called Squad Leader. What I am interested in are the Mob templates so I guess I'm gonna have to bite the bullet and buy this book for a few pages of guidelines.


Scott


cignus_pfaccari said:
I like it.

It's NOT a mass combat book. If that's what you want, go find one of the third-party books. This is more about the PCs being the stars of a fantasy Saving Private Ryan than trying to see what Alexander the Great would've done with a dragon-mounted auxiliary.

Really, it's surprisingly like D&D as Dynasty Warriors. I could be biased, as I'm playing DW5 right now.

Like they've said in previews, this is about the battlefield as dungeon, and how that changes the game. They use a more modern version of warfare with long battles and around-the-clock operations, And the missions are to go seize that hill, sever the supply lines, free prisoners, etc.

There are rules for leadership and morale checks, and for determining how much the PCs contribute to the outcome of the battle. Strangely, all four PrCs are pretty good, though they still waste too much space on the new format.

I'd be a bit happier if there'd've been something I could use more immediately for my characters; for example, the commander auras assume you're an extreme alignment or are leading troops of your race, so there's nothing for my LN female dwarven fighter to take that'd be any sort of useful. But, on the whole, it's pretty good.

Brad
 

Doomed Battalions said:
Sounds like this D&D supplement is trying to become like a game called Squad Leader. What I am interested in are the Mob templates so I guess I'm gonna have to bite the bullet and buy this book for a few pages of guidelines.

Hadn't heard that the rules for mobs were in HoB, only DMG II. Anyone feel free to confirm or deny.
 



Ogrork the Mighty said:
The book does not have rules for mass combat. That was never the intent. Such rules can be found elsewhere (e.g. Miniatures Handbook).

[RANT/]I really, really wish people would quit saying that the Miniatures Handbook has mass combat rules. It does not!!! Skirmish rules are not mass combat rules!{/RANT]

Oops, sorry! Blast that button is sensitive. Also, there are no rules for mobs in Heroes of Battle.

On the other hand, Heroes of Battle is just the type of thing that I was looking for. Combine this book with Fields of Blood, WHOOOT!!!!
 

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