Imperialus
Explorer
I haven’t had a chance to put it into practice yet but I have read all but the last few chapters detailing feats and PRC's. I must say I don't mind it. 30 bucks for a hardcover coming in at almost 200 pages isn't too bad and though there aren’t rules for mass combat it does provide pretty good advice on how to integrate the players into a larger battle without either making them feel useless or having an infantry charge led by a half dozen second level characters single-handedly turning the tide. I plan on marrying it to the OMCS and using that to base the overall pace of the battle while having the PC's affect their own sectors and perhaps swinging the tide of battle a little bit in either direction. The examples provided for how the Victory Points work seem logical and simple to integrate and it even offers advice on how much the aforementioned VP's can effect the outcome.
I would like to know what kind of ideas you would have for keeping a uniform and logical timetable for a battle that can respond to PC actions without the use of a flowchart? I guess maybe it isn't that foreign a concept to me since I use flowcharts to plan most of my adventures.
If the feats and PRC's aren’t any good I couldn't give a fig. I'm already swamped under a veritable ocean of different feats, PRC's and other such nonsense that dumping a few more in the pile won't make much difference. Even if you were to offer me the single greatest book O' prestige classes ever to exist with pages made from hammered gold only maybe 20 or 30% of the classes would ever see table time. I've found that it is more fun and easier to use relatively archetypical NPC's anyhow with an occasional weird one thrown in to shake things up, and as such PrC's typically see very little table time.
Overall let me to be the first to offer a good review, I'd say I'd give it a 7 or 8 out of ten. It would have been nice if they had integrated some sort of mass combat system but quite frankly there are enough out there that it's absence doesn't bother me that much.
I would like to know what kind of ideas you would have for keeping a uniform and logical timetable for a battle that can respond to PC actions without the use of a flowchart? I guess maybe it isn't that foreign a concept to me since I use flowcharts to plan most of my adventures.
If the feats and PRC's aren’t any good I couldn't give a fig. I'm already swamped under a veritable ocean of different feats, PRC's and other such nonsense that dumping a few more in the pile won't make much difference. Even if you were to offer me the single greatest book O' prestige classes ever to exist with pages made from hammered gold only maybe 20 or 30% of the classes would ever see table time. I've found that it is more fun and easier to use relatively archetypical NPC's anyhow with an occasional weird one thrown in to shake things up, and as such PrC's typically see very little table time.
Overall let me to be the first to offer a good review, I'd say I'd give it a 7 or 8 out of ten. It would have been nice if they had integrated some sort of mass combat system but quite frankly there are enough out there that it's absence doesn't bother me that much.
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