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HEROES OF DYVERS CHAPTER 5
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7324306" data-attributes="member: 6790669"><p><strong>Lathir Draws First Blood!</strong></p><p></p><p>As Lathir is in flight, about 120' in the air, he notices something crucial. Even through the pounding rain, and even at this distance, he hears the Hill Giant gate guard... SNORING.</p><p></p><p><strong>Lathir muses inwardly,</strong><span style="color: red"> ~That's the reason the Wolf Master didn't let the rain-soaked guard inside just now; he saw that the guard was sleeping, and decided that the lazy oaf didn't deserve the courtesy of being woken up. But the Wolf Master's spitefulness and vindictiveness will cost this guard his life. I do not intend to put the party's lives at risk by being merciful.~</span> </p><p></p><p><strong>Lathir acts quickly, realizing what must be done.</strong> Knowing that he won't miss a motionless opponent, he foregoes the <strong><em>Cat's Grace</em></strong> spell, opting for <strong><em>Bull's Strength</em></strong> by itself, to allow him to pierce the Giant's thick skin more effectively. He casts the spell as he is beginning to land.</p><p></p><p></p><p>[gm]</p><p>Base DC 0 (A Giant snoring is equivalent of people talking)</p><p>Per 10 ft. = +1 (Total: +12) [120' in the air]</p><p>Rain: +5</p><p>Total DC = 17</p><p>Lathir's minimum result = 18 (Cannot fail to hear Giant snoring)</p><p></p><p>DC to hear Lathir swoop in: 14</p><p>Rain = +5</p><p>Sleeping = +10</p><p>Total DC = DC 29</p><p>Giant's Roll: 23 (Fail)</p><p>[/gm]</p><p></p><p>[gm]</p><p>Round 1: Lathir makes Listen check (Swift Action), Lands (Move Action), reverts to Human form (as part of the Move Action), and casts Bull's Strength (Standard Action)</p><p>Round 2: Lathir takes a full round action to perform Coup De Grace on the sleeping Giant.</p><p>Round 3: Lathir (Whose STR is currently 19 from the <strong><em>Bull's Strength</em></strong> spell) lifts the gate bar from the inside.</p><p>[/gm]</p><p></p><p>[gm]</p><p>Coup De Grace</p><p>Automatic Hit</p><p>Automatic Crit</p><p>Critical Damage: 2d6+8: 18 pts.</p><p>Coup De Grace DC: 28.</p><p>Giant Save (Fort +12): 24 (Fail.)</p><p>Giant Dies.</p><p>[/gm]</p><p></p><p>The Giant does not stir in the least as Lathir lands and approaches him. Lathir skewers the sleeping Giant, ramming the spear into his throat, in order to stifle any possible scream; but the Giant makes no noise, as his life-blood spills onto saturated ground, and his body slumps sideways.</p><p></p><p>Without wasting any time, Lathir moves to the gate, and lifts the bar, allowing the party access into the courtyard.</p><p></p><p>[gm]</p><p>A total of 9 rounds have now elapsed from the party's spell durations.</p><p>[/gm]</p><p></p><p><strong><em>EVERYONE: What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7324306, member: 6790669"] [b]Lathir Draws First Blood![/b] As Lathir is in flight, about 120' in the air, he notices something crucial. Even through the pounding rain, and even at this distance, he hears the Hill Giant gate guard... SNORING. [b]Lathir muses inwardly,[/b][color=red] ~That's the reason the Wolf Master didn't let the rain-soaked guard inside just now; he saw that the guard was sleeping, and decided that the lazy oaf didn't deserve the courtesy of being woken up. But the Wolf Master's spitefulness and vindictiveness will cost this guard his life. I do not intend to put the party's lives at risk by being merciful.~[/color] [B]Lathir acts quickly, realizing what must be done.[/B] Knowing that he won't miss a motionless opponent, he foregoes the [B][I]Cat's Grace[/I][/B] spell, opting for [B][I]Bull's Strength[/I][/B] by itself, to allow him to pierce the Giant's thick skin more effectively. He casts the spell as he is beginning to land. [gm] Base DC 0 (A Giant snoring is equivalent of people talking) Per 10 ft. = +1 (Total: +12) [120' in the air] Rain: +5 Total DC = 17 Lathir's minimum result = 18 (Cannot fail to hear Giant snoring) DC to hear Lathir swoop in: 14 Rain = +5 Sleeping = +10 Total DC = DC 29 Giant's Roll: 23 (Fail) [/gm] [gm] Round 1: Lathir makes Listen check (Swift Action), Lands (Move Action), reverts to Human form (as part of the Move Action), and casts Bull's Strength (Standard Action) Round 2: Lathir takes a full round action to perform Coup De Grace on the sleeping Giant. Round 3: Lathir (Whose STR is currently 19 from the [B][I]Bull's Strength[/I][/B] spell) lifts the gate bar from the inside. [/gm] [gm] Coup De Grace Automatic Hit Automatic Crit Critical Damage: 2d6+8: 18 pts. Coup De Grace DC: 28. Giant Save (Fort +12): 24 (Fail.) Giant Dies. [/gm] The Giant does not stir in the least as Lathir lands and approaches him. Lathir skewers the sleeping Giant, ramming the spear into his throat, in order to stifle any possible scream; but the Giant makes no noise, as his life-blood spills onto saturated ground, and his body slumps sideways. Without wasting any time, Lathir moves to the gate, and lifts the bar, allowing the party access into the courtyard. [gm] A total of 9 rounds have now elapsed from the party's spell durations. [/gm] [B][I]EVERYONE: What do you do?[/I][/B] [/QUOTE]
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