Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
HEROES OF DYVERS CHAPTER 5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aust Thale" data-source="post: 7392499" data-attributes="member: 6804768"><p><strong>Vale Tries Creative...</strong></p><p></p><p>~ <span style="color: #FF0000">How to pin the heads of a multi-head snake.</span> ~</p><p></p><p>Vale realizes that time is his greatest adversary...besides the giants; the longer the battle endures, the more chances exist for it to end poorly in retreat or worse for the party.</p><p></p><p>"<span style="color: #0000FF">Val, use your magical darkvision and describe what you see about us, and continue to do so. We must find a way to cut the head off of the snake. </span>"</p><p></p><p>Vale comes upon an idea, and he attempts to implement it. He kneels and touches the cobblestones at the entrance of the door to his south. He whispers a Dwarvish transmutation, </p><p>"<span style="color: #0000FF">Steine, Komm zum Leben und gestalte auf meine Worte. Scharfe Punkte und wütende Stachel Haken aus hartem Stein, unversöhnlich und voller schmerzhafter Verletzungen.</span>"</p><p></p><p>[sblock=Translation from Dwarven] "<span style="color: #0000FF">Stones, come to life and form upon my words. Sharp points and angry barbed hooks made of hard stone, unforgiving, and full of painful injury.</span>" [/sblock]</p><p></p><p>Vale moves to the seam of the double doors, and opens them wide, throwing several clay sculptures onto the floor, as if he were playing a game of jacks.</p><p></p><p>[gm] Vale moves 10 ft., opening the doors as part of his <strong><em>Move Action</em></strong>. Vale then casts <strong><em>Stone Shape</em></strong>, causing the floor to be covered with visible, barbed spikes. As his <strong><em>Haste</em></strong> action, Vale moves back to his original position. [/gm]</p><p></p><p>"<span style="color: #0000FF">That'll rouse them terribly, I'm sure. And keep them in place for a bit.</span>"</p><p></p><p></p><p>[ooc] If enough time exists in Vale's turn, he shall utilize his Belt of Healing to heal himself of his wounds. #2d8=11...should fully heal himself with a single charge [/ooc]</p><p></p><p>[gm] You can do that on your next turn. The <strong><em>Haste</em></strong> spell was cast high enough to allow an extra melee attack, or an extra movement, but not an extra <strong><em>Standard Action</em></strong>; therefore, your <strong>Standard Action</strong> was taken up by casting your spell. [/gm]</p></blockquote><p></p>
[QUOTE="Aust Thale, post: 7392499, member: 6804768"] [b]Vale Tries Creative...[/b] ~ [COLOR=#FF0000]How to pin the heads of a multi-head snake.[/COLOR] ~ Vale realizes that time is his greatest adversary...besides the giants; the longer the battle endures, the more chances exist for it to end poorly in retreat or worse for the party. "[COLOR=#0000FF]Val, use your magical darkvision and describe what you see about us, and continue to do so. We must find a way to cut the head off of the snake. [/COLOR]" Vale comes upon an idea, and he attempts to implement it. He kneels and touches the cobblestones at the entrance of the door to his south. He whispers a Dwarvish transmutation, "[COLOR=#0000FF]Steine, Komm zum Leben und gestalte auf meine Worte. Scharfe Punkte und wütende Stachel Haken aus hartem Stein, unversöhnlich und voller schmerzhafter Verletzungen.[/COLOR]" [sblock=Translation from Dwarven] "[COLOR=#0000FF]Stones, come to life and form upon my words. Sharp points and angry barbed hooks made of hard stone, unforgiving, and full of painful injury.[/COLOR]" [/sblock] Vale moves to the seam of the double doors, and opens them wide, throwing several clay sculptures onto the floor, as if he were playing a game of jacks. [gm] Vale moves 10 ft., opening the doors as part of his [B][I]Move Action[/I][/B]. Vale then casts [B][I]Stone Shape[/I][/B], causing the floor to be covered with visible, barbed spikes. As his [B][I]Haste[/I][/B] action, Vale moves back to his original position. [/gm] "[COLOR=#0000FF]That'll rouse them terribly, I'm sure. And keep them in place for a bit.[/COLOR]" [ooc] If enough time exists in Vale's turn, he shall utilize his Belt of Healing to heal himself of his wounds. #2d8=11...should fully heal himself with a single charge [/ooc] [gm] You can do that on your next turn. The [B][I]Haste[/I][/B] spell was cast high enough to allow an extra melee attack, or an extra movement, but not an extra [B][I]Standard Action[/I][/B]; therefore, your [B]Standard Action[/B] was taken up by casting your spell. [/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
HEROES OF DYVERS CHAPTER 5
Top