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HEROES OF DYVERS CHAPTER 5
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<blockquote data-quote="Tellerian Hawke" data-source="post: 7412000" data-attributes="member: 6790669"><p><strong>Tam Follows Dewydd Into Danger!</strong></p><p></p><p>Tam gets a running start, leaping down from the fire pit, and launching himself over the spikes!</p><p></p><p>[gm]</p><p>In the map below (<strong>"Tam's Jump" Spoiler Tab</strong>), the pink squares indicate the path of your run, for a distance of 20 ft.</p><p>The "X" indicates the change in elevation, when you come off the lip of the fire pit, onto the floor.</p><p>You will need to make a <strong>Balance</strong> check, DC 10, to avoid falling. (12) = Success.</p><p>You will jump at the end of your run. You need to cover a distance of 5 feet in order to avoid the spikes.</p><p>The base DC for that jump will be DC 5. Changing the angle of your jump slightly will increase the DC by 5. (Total DC: 10)</p><p><strong>Jump</strong> check: (17) = Success.</p><p>Distance covered: 12 ft. (Round down to 10.) = 2 squares. The black square indicates the square in which you landed.</p><p>Your jump was made as part of your first move action. That means that you're now in the clear, and may move an additional 20 ft. (i.e., you may take your second move action.)</p><p>Your second move will put you 15 feet into the Grand Hallway. You're still behind Dewydd, but you're catching up.</p><p>[/gm]</p><p></p><p>[sblock=Tam's Jump]</p><p style="text-align: center">[ATTACH]97159[/ATTACH]</p><p>[/sblock]</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[gm] <strong><u><span style="font-size: 12px">Tam's position on the new map, after completing his second move:</span></u></strong> [/gm]</p><p></p><p></p><p style="text-align: center">[ATTACH]97161[/ATTACH]</p><p></p><p></p><p></p><p></p><p></p><p><strong><em>LATHIR: It's Your Turn! What do you do?</em></strong></p><p><strong><em></em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 7412000, member: 6790669"] [b]Tam Follows Dewydd Into Danger![/b] Tam gets a running start, leaping down from the fire pit, and launching himself over the spikes! [gm] In the map below ([B]"Tam's Jump" Spoiler Tab[/B]), the pink squares indicate the path of your run, for a distance of 20 ft. The "X" indicates the change in elevation, when you come off the lip of the fire pit, onto the floor. You will need to make a [B]Balance[/B] check, DC 10, to avoid falling. (12) = Success. You will jump at the end of your run. You need to cover a distance of 5 feet in order to avoid the spikes. The base DC for that jump will be DC 5. Changing the angle of your jump slightly will increase the DC by 5. (Total DC: 10) [B]Jump[/B] check: (17) = Success. Distance covered: 12 ft. (Round down to 10.) = 2 squares. The black square indicates the square in which you landed. Your jump was made as part of your first move action. That means that you're now in the clear, and may move an additional 20 ft. (i.e., you may take your second move action.) Your second move will put you 15 feet into the Grand Hallway. You're still behind Dewydd, but you're catching up. [/gm] [sblock=Tam's Jump] [CENTER][ATTACH]97159._xfImport[/ATTACH][/CENTER] [/sblock] [gm] [B][U][SIZE=3]Tam's position on the new map, after completing his second move:[/SIZE][/U][/B] [/gm] [CENTER][ATTACH]97161._xfImport[/ATTACH][/CENTER] [B][I]LATHIR: It's Your Turn! What do you do? [/I][/B] [/QUOTE]
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