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HEROES OF DYVERS CHAPTER 5
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<blockquote data-quote="Damionte" data-source="post: 7428075" data-attributes="member: 30235"><p><strong><span style="font-size: 22px">Duncan, Ebony, Travis & Leonard</span></strong></p><p>:: Mop Up Part 2 :: </p><p></p><p></p><p>[ATTACH]97808[/ATTACH]</p><p></p><p>Having not been witnesses to the divine spectacle in the other room, the mini troupe marches orderly down the hall. Popping out around the door to get a look at the room beyond.</p><p></p><p>[gm] <strong>PLEASE NOTE: </strong>The Solar placed the knowledge of the event, complete with visuals, into your minds. You have full knowledge of the event as if you had seen it through the Solar's eyes, and as if he had been speaking directly to you. You are all fully aware that this event happened out of your range of sight, and that it occurred mere moments ago. [/gm]</p><p></p><p>Duncan whispers to his companions. <span style="color: #8B4513">"We're not looking to engage. If you run across any more civilians let them be unless they prove to be hostile."</span></p><p></p><p>[sblock=Order of actions in game terms]</p><p>The twins moved down the hall, into their shown positions. And took the total defense action. </p><p>Ebony and Ducan being slower in their heavier armor, double moved into position behind the twins. </p><p></p><p>All four drop max points into combat expertise for +5AC. The twins then used their standard actions to turtle up for an additional +4AC. Neither can take attacks of opportunity this round.</p><p></p><p></p><p>:: Just In Case Rolls ::</p><p>In case they are attacked by an archer. Both Ebony and Duncan can swat an arrow that would hit them down with their weapons for free without a roll. ( Their bows are also equipped with "Bow Blades" Bayonet like daggers on the ribs they can slash with like melee weapons. Complete Adventurer has them I believe. )</p><p></p><p>Active Effects: </p><p><strong>Ducan:</strong></p><p>Bless Morale Bonus ( 4 Rounds +1 Attack +1 vs Fear ) ( Currently Over Written By Sylvar's +2 Bard Song )</p><p>Aura Of Courage (10 Feet): +4 Morale Save vs Fear </p><p>Marshal Auras ( Circumstance Bonuses Ongoing )</p><p>Within 60 Feet of Duncan: +1 Attack, +4 Will Saves</p><p><strong>Ebony:</strong></p><p>Within 60 Feet of Ebony: +1 Armor Class, +3 To Reflex Saves</p><p></p><p>[/sblock]</p><p>[sblock=Stat Blocks - Current Bonuses Applied]</p><p>Duncan: ( Shield Wall In-Active )</p><p>Hit Points: <span style="color: #FF0000">51</span> / 51</p><p>Fort: 13, Ref: 10, Will: 15 </p><p>AC: 18(23), Touch: 12(17), Flat: 16(21)</p><p>Passive Spot: 11, Listen: 11, Sense Motive: 17</p><p>Battle Rap/Perform Urban: 20</p><p>Perform Break Dance: 14 </p><p></p><p>Ebony: ( Shield Wall In-Active )</p><p>Hit Points: <span style="color: #FF0000">34</span> / 34</p><p>Fort: 6, Ref: 6, Will: 11 </p><p>AC: 18(23), Touch: 12(17), Flat: 16(21)</p><p>Passive Spot: 10, Listen: 10, Sense Motive: 13</p><p>Battle Rap/Perform Urban: 20</p><p>Perform Break Dance: 15</p><p></p><p></p><p>Travis: ( Shield Wall In-Active Max Combat Expertise + Total Def )</p><p>Hit Points: <span style="color: #FF0000">38</span> / 38</p><p>Fort: 7, Ref: 6, Will: 7 </p><p>AC: 18(30), Touch: 13(22), Flat: 19(28)</p><p>Masterwork Broad Sword + Shield Bash = +9 / +9; Damage: 2d4+4 (20: x3: 6d4+12) / 1d4+4 (20: x2: 2d4+6)</p><p>Masterwork Broad Sword +11(+6); Damage: 2d4+4 (20: x3: 6d4+12)</p><p>Passive Spot: 11, Listen: 11, </p><p>Perform Break Dance: 12 </p><p></p><p>Leonard: ( Shield Wall In-Active Max Combat Expertise + Total Def )</p><p>Hit Points: <span style="color: #FF0000">38</span> / 38</p><p>Fort: 7, Ref: 6, Will: 7 </p><p>AC: 21(30), Touch: 13(22), Flat: 19(28)</p><p>Masterwork Battle Axe + Shield Bash = +9 / +9; Damage: 1d8+4 (20: x3: 3d8+12) / 1d4+4 (20: x2: 2d4+6)</p><p>Masterwork Battle Axe +11(+6); Damage: 1d8+4 (20: x3: 3d8+12)</p><p>Passive Spot: 11, Listen: 11,</p><p>Perform Break Dance: 11</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Damionte, post: 7428075, member: 30235"] [B][SIZE=6]Duncan, Ebony, Travis & Leonard[/SIZE][/B] :: Mop Up Part 2 :: [ATTACH=CONFIG]97808._xfImport[/ATTACH] Having not been witnesses to the divine spectacle in the other room, the mini troupe marches orderly down the hall. Popping out around the door to get a look at the room beyond. [gm] [B]PLEASE NOTE: [/B]The Solar placed the knowledge of the event, complete with visuals, into your minds. You have full knowledge of the event as if you had seen it through the Solar's eyes, and as if he had been speaking directly to you. You are all fully aware that this event happened out of your range of sight, and that it occurred mere moments ago. [/gm] Duncan whispers to his companions. [COLOR=#8B4513]"We're not looking to engage. If you run across any more civilians let them be unless they prove to be hostile."[/COLOR] [sblock=Order of actions in game terms] The twins moved down the hall, into their shown positions. And took the total defense action. Ebony and Ducan being slower in their heavier armor, double moved into position behind the twins. All four drop max points into combat expertise for +5AC. The twins then used their standard actions to turtle up for an additional +4AC. Neither can take attacks of opportunity this round. :: Just In Case Rolls :: In case they are attacked by an archer. Both Ebony and Duncan can swat an arrow that would hit them down with their weapons for free without a roll. ( Their bows are also equipped with "Bow Blades" Bayonet like daggers on the ribs they can slash with like melee weapons. Complete Adventurer has them I believe. ) Active Effects: [B]Ducan:[/B] Bless Morale Bonus ( 4 Rounds +1 Attack +1 vs Fear ) ( Currently Over Written By Sylvar's +2 Bard Song ) Aura Of Courage (10 Feet): +4 Morale Save vs Fear Marshal Auras ( Circumstance Bonuses Ongoing ) Within 60 Feet of Duncan: +1 Attack, +4 Will Saves [B]Ebony:[/B] Within 60 Feet of Ebony: +1 Armor Class, +3 To Reflex Saves [/sblock] [sblock=Stat Blocks - Current Bonuses Applied] Duncan: ( Shield Wall In-Active ) Hit Points: [COLOR=#FF0000]51[/COLOR] / 51 Fort: 13, Ref: 10, Will: 15 AC: 18(23), Touch: 12(17), Flat: 16(21) Passive Spot: 11, Listen: 11, Sense Motive: 17 Battle Rap/Perform Urban: 20 Perform Break Dance: 14 Ebony: ( Shield Wall In-Active ) Hit Points: [COLOR=#FF0000]34[/COLOR] / 34 Fort: 6, Ref: 6, Will: 11 AC: 18(23), Touch: 12(17), Flat: 16(21) Passive Spot: 10, Listen: 10, Sense Motive: 13 Battle Rap/Perform Urban: 20 Perform Break Dance: 15 Travis: ( Shield Wall In-Active Max Combat Expertise + Total Def ) Hit Points: [COLOR=#FF0000]38[/COLOR] / 38 Fort: 7, Ref: 6, Will: 7 AC: 18(30), Touch: 13(22), Flat: 19(28) Masterwork Broad Sword + Shield Bash = +9 / +9; Damage: 2d4+4 (20: x3: 6d4+12) / 1d4+4 (20: x2: 2d4+6) Masterwork Broad Sword +11(+6); Damage: 2d4+4 (20: x3: 6d4+12) Passive Spot: 11, Listen: 11, Perform Break Dance: 12 Leonard: ( Shield Wall In-Active Max Combat Expertise + Total Def ) Hit Points: [COLOR=#FF0000]38[/COLOR] / 38 Fort: 7, Ref: 6, Will: 7 AC: 21(30), Touch: 13(22), Flat: 19(28) Masterwork Battle Axe + Shield Bash = +9 / +9; Damage: 1d8+4 (20: x3: 3d8+12) / 1d4+4 (20: x2: 2d4+6) Masterwork Battle Axe +11(+6); Damage: 1d8+4 (20: x3: 3d8+12) Passive Spot: 11, Listen: 11, Perform Break Dance: 11 [/sblock] [/QUOTE]
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