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Heroes of Shadow Table of Contents
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<blockquote data-quote="ferratus" data-source="post: 5487229" data-attributes="member: 55966"><p>I don't really care about essentials vs. non-essentials. I have to admit though that I am very sad that we don't get the necromancer written up as a full fledged class. As a subclass of the wizard, it's going to be a controller, and a necromancer would work better as a leader.</p><p></p><p>A series of ranged attacks to do damage (ie. suck out life energy) and heal allies is pretty much how a leader operates already. So those sorts of powers could cover the healing role adequately enough. For his special flavour, he would have powers that put hit points into slain monsters and enemies rather than into living allies. The necromancer then would start out weak and gain in strength as the monsters started dying, having his moment of cool in the latter half of the battle.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5487229, member: 55966"] I don't really care about essentials vs. non-essentials. I have to admit though that I am very sad that we don't get the necromancer written up as a full fledged class. As a subclass of the wizard, it's going to be a controller, and a necromancer would work better as a leader. A series of ranged attacks to do damage (ie. suck out life energy) and heal allies is pretty much how a leader operates already. So those sorts of powers could cover the healing role adequately enough. For his special flavour, he would have powers that put hit points into slain monsters and enemies rather than into living allies. The necromancer then would start out weak and gain in strength as the monsters started dying, having his moment of cool in the latter half of the battle. [/QUOTE]
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