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<blockquote data-quote="AbdulAlhazred" data-source="post: 5487949" data-attributes="member: 82106"><p>Well, all of this certainly puts the downside of the whole Essentials experiment out there to see. Not that I think it is a big tragedy or anything, but any time you make significant reworkings of core elements of how the game works you're going to fracture it into pieces that aren't going to mesh 100%. Sure, that was true with pre-Essentials builds to SOME extent (the beastmaster powers are useless to everyone else), but it is a good bit more true now. In a way it is a shame that for instance we now have Wizard and Mage, which are effectively covering the same conceptual space but depending on which of these I happened to use when I created my character I may or may not be able to use or combine certain things later on. That's rather too bad. It isn't really a matter of what gets support or doesn't get support going forward, but more a matter of your average player coming along and making a PC and then saying "Oh, I want THIS neato option" and the rules saying "Eh, sorry, you should have made a Slayer and not a FWT2H Fighter." In any GAME-WORLD narrative sense the distinction between the two is trivial to non-existent, yet mechanically thematic options that would fit either one are now incompatible with one or the other.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5487949, member: 82106"] Well, all of this certainly puts the downside of the whole Essentials experiment out there to see. Not that I think it is a big tragedy or anything, but any time you make significant reworkings of core elements of how the game works you're going to fracture it into pieces that aren't going to mesh 100%. Sure, that was true with pre-Essentials builds to SOME extent (the beastmaster powers are useless to everyone else), but it is a good bit more true now. In a way it is a shame that for instance we now have Wizard and Mage, which are effectively covering the same conceptual space but depending on which of these I happened to use when I created my character I may or may not be able to use or combine certain things later on. That's rather too bad. It isn't really a matter of what gets support or doesn't get support going forward, but more a matter of your average player coming along and making a PC and then saying "Oh, I want THIS neato option" and the rules saying "Eh, sorry, you should have made a Slayer and not a FWT2H Fighter." In any GAME-WORLD narrative sense the distinction between the two is trivial to non-existent, yet mechanically thematic options that would fit either one are now incompatible with one or the other. [/QUOTE]
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