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<blockquote data-quote="WalterKovacs" data-source="post: 5488528" data-attributes="member: 63763"><p>Stuff in arcane power, martial power 1 and 2, divine power and primal power:</p><p> </p><p>See A and C with absolutely no B.</p><p> </p><p>Also, all books and Dragon magazine articles prior to the two Heroes of X books. Nothing but A and C.</p><p> </p><p>So, your argument is basically, the BEST supported classes in the game (especially the wizard) is not recieving even MORE support to the exclusion of newer builds with less support.</p><p> </p><p>Also, ANY summoning power supports the summoning tome mastery. ANY save effect supports the orb of imposition. ANY illusion power supports the orb of deception. ANY situationally specific encounter power is supported by the tome of rediness. The wand? I guess single target spells. Not all of the masteries are specific, some are a bit vaguer.</p><p> </p><p>Of course, until Arcane power, those masteries did NOT have special powers that get bonuses the way that say, a specific warlock pact would. Outside of "orb goes with saves" type stuff, it was pretty much a free for all in terms of bonuses. Similarly, the benefits that schools of magic provide are mostly just the flat bonuses you get as class features (such as pyromancer ignoring fire resistance) which does more towards limiting a mage's choice than making the powers useless when used by anyone else (although I'd hardly recommend a non pyromancer to take nothing but fire spells unless they take similar steps to get around the fire resistance/immunity issue).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5488528, member: 63763"] Stuff in arcane power, martial power 1 and 2, divine power and primal power: See A and C with absolutely no B. Also, all books and Dragon magazine articles prior to the two Heroes of X books. Nothing but A and C. So, your argument is basically, the BEST supported classes in the game (especially the wizard) is not recieving even MORE support to the exclusion of newer builds with less support. Also, ANY summoning power supports the summoning tome mastery. ANY save effect supports the orb of imposition. ANY illusion power supports the orb of deception. ANY situationally specific encounter power is supported by the tome of rediness. The wand? I guess single target spells. Not all of the masteries are specific, some are a bit vaguer. Of course, until Arcane power, those masteries did NOT have special powers that get bonuses the way that say, a specific warlock pact would. Outside of "orb goes with saves" type stuff, it was pretty much a free for all in terms of bonuses. Similarly, the benefits that schools of magic provide are mostly just the flat bonuses you get as class features (such as pyromancer ignoring fire resistance) which does more towards limiting a mage's choice than making the powers useless when used by anyone else (although I'd hardly recommend a non pyromancer to take nothing but fire spells unless they take similar steps to get around the fire resistance/immunity issue). [/QUOTE]
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