Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heroes of Shadow Table of Contents
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 5488548" data-attributes="member: 63763"><p>Basically, with the Heroes books they were taking the most popular/core classes and doing them again. So the issue becomes, how do you take the MOST supported classes and not only do something that is new, that is playable on it's own AND with the old stuff, and that isn't overly complicated. Basically, they had to "cut off" the old stuff, at least to some extent, so that the new content didn't automatically include ALL of the old content. It's hard to create a streamlined or beginner's version of a class, that happens to encompass EVERYTHING from the original class and more. Also, by not absorbing the original classes, they don't replace them, giving you different options. In the case of the cleric, you have complete choice of powers, including the new ones, instead of being shackled into the new build.</p><p> </p><p>[And, don't forget, with the old way there were the various "two attack stat" classes which basically were two seperate classes you couldn't tie together without completely ignoring their 'secondary' stat which provide most of your bonuses.]</p><p> </p><p>They ended up with a middle ground of "new classes with familiar names/styles" to deal with the fact that they were trying to make iconic classes accesible to new people when those classes have been so well supported that they have TONS of powers and options available and it would be a diservice to both old and new to just throw more stuff on to the pile instead of at least trying to make a new one. Trying to avoid that whole power creep thing some people worry about. For example, the thief has some ridiculous stuff it can do ... but it also loses access to amazing dailies like knockout.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5488548, member: 63763"] Basically, with the Heroes books they were taking the most popular/core classes and doing them again. So the issue becomes, how do you take the MOST supported classes and not only do something that is new, that is playable on it's own AND with the old stuff, and that isn't overly complicated. Basically, they had to "cut off" the old stuff, at least to some extent, so that the new content didn't automatically include ALL of the old content. It's hard to create a streamlined or beginner's version of a class, that happens to encompass EVERYTHING from the original class and more. Also, by not absorbing the original classes, they don't replace them, giving you different options. In the case of the cleric, you have complete choice of powers, including the new ones, instead of being shackled into the new build. [And, don't forget, with the old way there were the various "two attack stat" classes which basically were two seperate classes you couldn't tie together without completely ignoring their 'secondary' stat which provide most of your bonuses.] They ended up with a middle ground of "new classes with familiar names/styles" to deal with the fact that they were trying to make iconic classes accesible to new people when those classes have been so well supported that they have TONS of powers and options available and it would be a diservice to both old and new to just throw more stuff on to the pile instead of at least trying to make a new one. Trying to avoid that whole power creep thing some people worry about. For example, the thief has some ridiculous stuff it can do ... but it also loses access to amazing dailies like knockout. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heroes of Shadow Table of Contents
Top