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<blockquote data-quote="AbdulAlhazred" data-source="post: 5489233" data-attributes="member: 82106"><p>Yeah, mostly. There was a blog a while back by one of the devs, forget which one off the top of my head, and another one on Critical Hits discussing the success or lack thereof of the design concepts behind EDs and PPs. The general take was that EDs worked out fairly well from a design perspective, while PPs are a bit too constrained. The other issue that was that apparently there was a feeling that fixing these character growth transitions to exactly level 11 and 21 is a bit constraining. The party hits level 21 for instance and all of a sudden the acquisition of ED's by all of the party members need to be worked in all at once in a single level up. This makes it a bit hard for the DM to really work it into the story line. There was some comparison with the way PrCs worked in 3.x and some sentiment that PPs in particular might be improved by being more PrC-like in the sense of not being fixed at a specific level. Obviously how that would be accomplished is an open question.</p><p></p><p>So there has been some grumbling and dissatisfaction in the 4e developer community about the rigidity of these mechanics. I wouldn't say people think they are terrible or a disaster or anything like that. Just more a hankering for a greater degree of design freedom. In other words perhaps in some hypothetical future 5e some of the devs would prefer to see the tier concept made more flexible so that different characters could evolve in a more organic way and that some form of 'class add-ons' of whatever sort could be built in a greater variety of ways. </p><p></p><p>So yeah, I was joking about Klaus being/not being on that bandwagon. OTOH it would be interesting to hear his perspective on that subject since he has experience with developing PPs and EDs. </p><p></p><p>What about it Klaus? Got any insight on how that is working out from a dev perspective?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5489233, member: 82106"] Yeah, mostly. There was a blog a while back by one of the devs, forget which one off the top of my head, and another one on Critical Hits discussing the success or lack thereof of the design concepts behind EDs and PPs. The general take was that EDs worked out fairly well from a design perspective, while PPs are a bit too constrained. The other issue that was that apparently there was a feeling that fixing these character growth transitions to exactly level 11 and 21 is a bit constraining. The party hits level 21 for instance and all of a sudden the acquisition of ED's by all of the party members need to be worked in all at once in a single level up. This makes it a bit hard for the DM to really work it into the story line. There was some comparison with the way PrCs worked in 3.x and some sentiment that PPs in particular might be improved by being more PrC-like in the sense of not being fixed at a specific level. Obviously how that would be accomplished is an open question. So there has been some grumbling and dissatisfaction in the 4e developer community about the rigidity of these mechanics. I wouldn't say people think they are terrible or a disaster or anything like that. Just more a hankering for a greater degree of design freedom. In other words perhaps in some hypothetical future 5e some of the devs would prefer to see the tier concept made more flexible so that different characters could evolve in a more organic way and that some form of 'class add-ons' of whatever sort could be built in a greater variety of ways. So yeah, I was joking about Klaus being/not being on that bandwagon. OTOH it would be interesting to hear his perspective on that subject since he has experience with developing PPs and EDs. What about it Klaus? Got any insight on how that is working out from a dev perspective? [/QUOTE]
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