A Fine Mess: Return of the Goonies
A Fine Mess: Return of the Goonies
It has been quite some time since this chronicler has been able to record the travels and deeds of the band of adventurers known as the Heroes of Spittlemarch by some, the Dyvers Dragoons by others, and the Goonies by those who know them best, Much has happened -- some of it heroic, some less than heroic, but all of it remarkable.
Catching up:
Until quite recently, the Goonies had faced some powerful opponents -- including Anathe and Gulthias, and the Heart of Ashardalon, and an army of Gulthias' undead minions. They were joined for that battle by the Fangs of the Dragon, Fighter-Clerics and dragonriders, the pride of the DragonFaith, with whom they had forged a very tenuous alliance.
In the battle with Gulthias' horde, all being flown to Dyvers on board the Goonies' flying ship (which Gulthias had stolen from them), the Fangs drew the White Dragons that were flying escort for the goonies, riding giant owls, attacked the ship itself. They managed to recapture the ship, and kill Anathe, but Gulthias escaped, teleporting back to the Nightfang Spire, taking Pah, the halfling rogue, back with him as his charmed prisoner.
So, once the ship was recovered and the danger to Dyvers averted, the Goonies had to race back to the Spire and rescue Pah. Which they did.
Finally they were able to return to Dyvers, to the Tavern their patron Solen was using as his headquarters,.
But there was little time to relax and enjoy their success. Pah, always at the center of a whirlwind of trouble, had enemies in Dyvers that were looking for her. Prior to the battle with Gulthias and his minions, Pah had been trying to help find some form of flying that would help the Goonies get on the ship. She was directed, by contacts in the thieves guild, to the manor house of an elven merchant who had a device they promised would help. IN the process, Pah was killed by a poison trap, although she managed to get out of the house before collapsing. The rest of the party was able to rescue her, and revive her using the Staff of Life, but the damage was done -- Pah had a new enemy, a Rakshasa sorcerer that has been posing as an elven merchant and trying to take over the territory of the thieves guild in Dyvers.
There were, of course, other issues. The goonies had been joined, in their attempt to rescue Pah, by a young gypsy girl named Neesha, one of the refugees from Treblinka. Neesha had agreed to go along with the rescue, as long as the party agreed to return the favor and rescue the jewish refugees from the Dragon Priests, who had taken them in as a humanitarian gesture, but turned around and put them to work in an underground scriptorium, making copies of Dragonetics, the holy book of the dragon faith. They're being worked in two 12 hour shifts, scribbling away their lives, locked up in filthy dungeons the rest of the time. Neesha had fought her way out and come to the Goonies for help.
On top of that, the political situation in the city was getting worse and worse for the Magister, who was trying to play by the rules, but also stem the tide of the Dragonfaith, which had spread like a virus in the city, squeezing out all other faiths and threatening to take over the city, and the nation.
With all this going on, the Goonies were trying to sort out what their next move would be. They were actually trying out a few new concepts – planning ahead, strategizing, that sort of thing – trying to figure out what they would do with 2000 refugees once they were rescued – how they would get them out of the city, where they would take them, what it would cost to take care of them until they were able to care for themselves, that sort of thing.
Then visitors started coming in to the Tavern, calling on some members of the party. The first visitor was an elf woman, in traveler’s clothing, who wanted to speak to Eli. The two elves found a private table, and she told him some grave news – that his master, Avaros, who had trained him in the secrets of the Order of the Shooting Star, was dead, killed by the Order’s ancient enemy, Dark elves. She also told him that he was the last of the Order, and that the future of the order rested on his slender shoulders – it would die with him if he did not do something to rebuild it. She delivered to him a book – an ancient tome, the Codex of his order, a manual that held the secrets of thousands of years of the Order. The only other thing she could tell him was that his bow, the intelligent bow that Eli had carried for a few weeks when he was being evaluated for the order – was lost when Avaros was killed, and is presumed to be in the hands of the Dark Ones.
Eli returned to the group, tucking the book under his arm, and obviously deep in thought. Soon after that visit, another pair of elves ducked into the tavern, this pair looking for Pah. They told her that they were representatives of the thieves guild, and they needed to set up a meeting with her in the slums quarter of the city. Pah agreed to the meeting. A bit later she left for the meeting, taking Irk along as her protector. A few other members of the party tagged along at a distance, to provide a bit of cover in the event of some sort of mischief.
The meeting was an ambush – one orchestrated by the Rakshasa that Pah had angered. The two elves were apparently waiting for the dwarf and halfling in an intersection. When Pah and Irk arrived the elves quickly disappeared from sight, while a half-dozen gnomes stepped out of the shadows and started to attack the pair.
This didn’t look like much of a fight, but looks were clearly deceiving.
But the Elves were not gone – only invisible. One of them started casting spells. Seeing Irk for the wrecking machine he is, she cast Insanity on him, and Irk was quickly reduced to a random set of tics and reactions to the world around him – and very little help to Pah.
Then, while Pah was trying to hold off what was left of the gnomes, the Rakshasa hit her with a spell as well – a Geas. Pah stood stock-still for a few seconds, receiving her directions for the Geas. Then the Rakshasa disappeared again, and the surviving gnomes disappeared into the shadows, leaving a dangerously deranged Irk behind, and Pah standing there absorbing the implications of her new mission.
Her geas? She had been ordered to destroy the thieves guild in Dyvers.
Very briefly, things degenerated from there. Irk and Pah, in their own insane ways, divided the party. Irk clearly needed to be disarmed and kept out of trouble – which was accomplished by Eli and Ulric, who managed to take his axe, hide it in Eli’s glove of storing, then truss him up and dump him into a wheel barrow so he could be taken away. Crys and Pah ran off together, with Pah leading the way, suddenly full of purpose.
It was quickly determined that the only source of clerical power in Dyvers strong enough to save Irk from his insanity was the dragonfaith. So Ulric came up with a plan, dumped Irk back in his wheelbarrow, and presented himself to the dragonpriests, the prodigal druid (for he had come to Dyvers, originally, as a mercenary hired to be one of the claws of the dragon), and beg to be taken back, and to have his friend restored to sanity. They were quickly dumped into a cell in the dungeon beneath the temple while the priests tried to figure out what to do with them.
Meanwhile, Crys tagged along with Pah while Pah started interview contacts to try to find the hideout of the thieves guild. In conversation with one such contact, Crys made it clear that she wasn’t interested in attacking the guild, as Pah was. The conversation turned adversarial, and Pah decided that she could complete her mission better on her own – so she took off running. Crys tried to stop her, thinking fast, and cast Polymorph other, but made an unfortunate choice, turning her into a tabby cat – a cat that quickly slipped away into the shadows and was gone.
Crys returned to Solen’s tavern to find Ulric, Irk and Uri also gone.
That is, roughly, where we were before our most recent session.
Latest session:
Here's what happened in the latest session . . .
Pah found one of the main Thieves' Guild hideouts and snuck in, still in cat form. She puttered around, looking for something she could do -- some way to cause trouble -- when the thieves started to prepare for a meeting of some sort. A few minutes later, a team of four adventurers teleported into the room.
This was especially shocking, because one of the things in the Pah's background that hasn't been used yet in the campaign is that she's on a search for her long lost love. And this lost love was one of the four adventurers -- a halfling rogue. There were also a fighter, ranger, and wizard in the party with him.
The meeting got underway -- the adventurers were clearly mercenaries, and had been hired by the guild to try to deal with the Rakshasa problem. The Pah wasn't content to watch the meeting happen, though -- she sidled over to her Oom and started to rub up against him.
Anyway, Oom tried to get rid of the cat, but it kept coming back, and this insistence drew the attention of the Wizard -- who had true seeing cast, and saw her for what she was. When the thieves wouldn't fess up to knowing anything about the fairly insistent cat, he cast dispel magic on Pah, and this time it worked, returning her to her own form.
The thieves were instantly shocked, but Oom, her long lost love, was able to keep them from doing anything to her, while he tried to figure out what was going on. Then wizard announced that they knew what they needed to know, and would return to their hideout. Oom begged, and they too Pah along for the ride.
Meanwhile, things were not looking good in the dungeons under the Dragon Temple, where the Irk and Ulric (and Uri, invisible and hidden from view) were being questioned by various members of the dragonfaith -- claw officers, priests, etc.
Ulric’s line of bull -- to try to convince the dragonpriests to cure Irk and accept that the two of them want to join the claws -- involved being deeply in love with Irk, and refusing to leave him behind in the cell. This struck the priests as a shockingly hard to believe story -- but it amused the Archbishop enough that he decided to meet the two himself -- and then, to see how far the Ulric was willing to go, offered to marry the two, right there, before they met their fate. Ulric, playing his bluff to the bitter end, agreed.
So there was a small ceremony in the dungeon cell. Irk, rolling his 1d10 every round to determine his behavior (the player was having a grand time with this, and I can't tell you how cool it is to have players that will enjoy something so frustrating, and make it fun) while Ulric dressed him up as best he could as a bride -- including pink ribbons in his beard.
Once the ceremony was complete, the archbishop, surprised that they had gone all the way through with it, and still convinced that they could not be trusted, ordered that their cell be walled up, trapping them in marital bliss, Cask of Amontillado style. And it would have worked, too, had Uri wizard not been there to dimension door them out of the cell.
While all of this was going on, the party members who were left were NOT shopping for wedding presents. They were working to try to nail down arrangements with Rhennee barge-folk and smugglers to get the refugees out of the city once they were freed by the party.
This group was also on hand when a fire broke out in the Magister's palace. They raced to the scene, and tried to charge into the fire to rescue the magister (or see if they could find any sign of her). In the fire they encountered a couple of the fangs of the dragon, crashing about in the fire, but the fangs escaped, leaving Crys and Eli in the fire hiding in the relative safety of a hearth, while the rest of the building burned around them. Crys tried a teleport spell to escape, but rolled very badly.
She had been thinking of the bridge of their own ship, the Mystery Machine, recently recovered in the battle in the sky with Gulthias. But the pair ended up in a similar location, miles away, on the bridge of a ship -- a troop ship, carrying a surprisingly reptilian army, dressed as claws of the dragon, just one ship in a fleet of others, sailing slowly towards Dyvers.
A few seconds later, before the ship's captain could bark an order to his crew, they teleported back out.
Back at the tavern, they tried to scry on the magister, with Solen's help, and saw her battered and bound, in the presence of a Tiefling, who was sitting there toying with a dagger, and the massive form of Sear, who spotted the scrying attempt immediately and scared them off with a menacing blink.
Also, Eli, at one point, was alarmed by a feeling of insistence from the dwarf's intelligent Axe, Oathbreaker. Oathbreaker had been tucked away, in an effort to keep Irk from hurting anyone, into the Elf's glove of storing. Now the elf could feel the Axe's empathic need to get out and speak. So, when they had a private moment, they pulled the axe out.
The axe insisted that it had a solution to Irks' problem -- he could take over Irk, in his mentally weakened state, and keep the insanity at bay.
The party discussed it a little, and Eli wasn't keen on trusting the axe, and then Crys delivered my favorite line, ever. "Will you swear, on your honor as a magic item, that you will help him and serve the party?"
The axe, Oathbreaker, shrugged his non-existent shoulders. "Uh, sure." And so it was settled. When they met back up at the tavern, with the recently escaped Uri, Ulric, and still insane Irk, they locked the dwarf in the basement with the axe for a while, until, finally he seemed to settle down. When the dwarf reappeared he had a smoky, dark look on his face and very little sense of humor. He would prove to be a bit on the senselessly bloodthirsty side for a while, but the fighting would come later.
Meanwhile, Pah, the halfling, was in the lair of the other party, Oom's band of mercenary adventurers, who were bustling around, digging through chests and armoires and bookcases, preparing for a battle with the Rakshasa. Pah, recovering from the shock of seeing her long lost love for the first time in years, realized that she had a very important mission. The destruction of the guild. She begged Oom to join her, to help her destroy the guild, but he had his own work to do, and she couldn't stay. He saw that he couldn't keep her there, so he gave her a ring (a ring of invisibility) that had been his own, and told her that he would be able to use it to help find her again. Then, finally she raced out of the hideout, into the . . . sandy street of a city she didn't recognize. A bit of investigation later, she found out that she was hundreds of miles of desert and mountains and water away from Dyvers.
She raced back to Oom's hideout, but the party was already gone.
Over the next few hours she managed to find the library of magic, and bargained away some very valuable gems for a teleport back to Dyvers.
So, she found herself in Dyvers, shortly after the party had given the axe to Irk. She used the ring of invisibility to sneak into Solen's tavern, snuck into his lab and stole his entire supply of gunpowder (stuffing it into her bag of holding) and then headed out for the headquarters of the thieves guild.
She planted a huge bomb and blew up the guild's safehouse. The party, hearing the explosion, hurried to the scene, arriving in time to see the city block going up in a huge fire. the cohort cleric cast invisibility purge, and they discovered Pah, watching her handiwork from a nearby rooftop. They tried to talk her into coming down, but spooked her again, and she too off running. They tried to follow her, desperately trying to keep her within the range of the invisibility purge, but she lost them and disappeared into the night.
While the party had been chasing the escaping halfling, the dwarf, under the control of the axe, turned his attention to the various thieves and cutpurses pulling themselves out of the battered, burning buildings. And started killing them, just for the fun of it.
The party, having lost the halfling, spotted a new threat on the horizon -- the fangs appearing in the sky, riding their red dragon mounts. A few were already circling the tower in dragontown, waiting for the rest to get airborne. Once all five were in the air, they wheeled in formation and headed towards the wreckage of the guild safehouse. The party, having talked Oathbreaker into giving up on his bit of fun and coming with them, ran for cover, ending in the basement of a nearby house.
Pah, having satisfied her need to destroy the Dyvers thieves guild, at least for the day, ran non-stop for the rakshasa manor house outside the city, where she found no sign of Oom , but the wreckage of a massive battle.
The rest of the party decided that things were degenerating enough in the city that it was time to give up on subtlety and get the jews out of the temple. The enchantress shapeshifted into Umber Hulk form, and started the slow process of digging an underground path to the warrens under the temple.
On the way they opened a small hole in the roof of a huge underground chamber. Through their hole they could see and army of kobolds, troglodytes, lizardfolk, and drow, marching up a long trail. They covered the hold they had created and kept moving.
On the surface, the fangs determined to their satisfaction that the destruction was the result of the famous powder that had been invented by the Magister's pet wizard, Solen. They used this as their excuse to go after Solen, burning his tavern to the ground. In the confusion, Solen disappeared.
And that's where we left it -- Pah poking around in the ruined manor house, the party digging towards the dungeons beneath the Dragon Temple. And several parts of the city of Dyvers burning out of control.
A Fine Mess: Return of the Goonies