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Heroes of the Borderlands
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<blockquote data-quote="Tonguez" data-source="post: 9445401" data-attributes="member: 1125"><p>I think the module works best when treated as a 'border war' where neither side is indigenous. The keep is a military outpost protecting the marches, the Cult has moved in to the caves due to a preexisting altar and are recruiting monsters for an invasion army.</p><p></p><p>So noone is indigenous both PCs and Monsters are mercenary groups newly arrived in the contested area jockeying for status - thus there are no children, and all loyalties are volatile with everyone ready to turn them against each other. Sure the PCs are likely to join the Keep, but not neccessarily.</p><p>The Minotaur might be the only remnant of the natives left - a new mystery for further investigation...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9445401, member: 1125"] I think the module works best when treated as a 'border war' where neither side is indigenous. The keep is a military outpost protecting the marches, the Cult has moved in to the caves due to a preexisting altar and are recruiting monsters for an invasion army. So noone is indigenous both PCs and Monsters are mercenary groups newly arrived in the contested area jockeying for status - thus there are no children, and all loyalties are volatile with everyone ready to turn them against each other. Sure the PCs are likely to join the Keep, but not neccessarily. The Minotaur might be the only remnant of the natives left - a new mystery for further investigation... [/QUOTE]
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