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Heroes of the Borderlands
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<blockquote data-quote="MerricB" data-source="post: 9445452" data-attributes="member: 3586"><p>Most of the changes will be positive ones, I'd wager.</p><p></p><p>I love Keep on the Borderlands, but it was decidedly NOT a scenario for beginning DMs. With the exception of the Caves themselves. Both the Keep and the Wilderness were underdeveloped.</p><p></p><p>If I were designing this product...</p><p></p><p>* The overall story is that the Priests of Chaos have invited warrior bands of humanoids into the Caves, and they're raiding merchants and causing trouble for the people of the civilized lands. So, the Keep need heroes to deal with the humanoids... and eventually the Priests.</p><p></p><p>* The Keep provides a number of plot hooks for the adventure as a whole, plus interesting (and not always trustworthy) NPCs for the players to interact with that allow some interesting urban adventures or scenarios that cross from the Keep to the Wilderness and Caves.</p><p></p><p>* The Wilderness provides treasure locations (target of selected quests) plus also the basics of wilderness hexcrawling - that is, the search for the Caves, but in a form that has interesting things to find apart from the cave. (The original adventure is very bare of interest in the Wilderness).</p><p></p><p>* The Caves provide quest locations, plus the majority of the fun dungeon crawling action.</p><p></p><p>Cheers,</p><p>Merric</p></blockquote><p></p>
[QUOTE="MerricB, post: 9445452, member: 3586"] Most of the changes will be positive ones, I'd wager. I love Keep on the Borderlands, but it was decidedly NOT a scenario for beginning DMs. With the exception of the Caves themselves. Both the Keep and the Wilderness were underdeveloped. If I were designing this product... * The overall story is that the Priests of Chaos have invited warrior bands of humanoids into the Caves, and they're raiding merchants and causing trouble for the people of the civilized lands. So, the Keep need heroes to deal with the humanoids... and eventually the Priests. * The Keep provides a number of plot hooks for the adventure as a whole, plus interesting (and not always trustworthy) NPCs for the players to interact with that allow some interesting urban adventures or scenarios that cross from the Keep to the Wilderness and Caves. * The Wilderness provides treasure locations (target of selected quests) plus also the basics of wilderness hexcrawling - that is, the search for the Caves, but in a form that has interesting things to find apart from the cave. (The original adventure is very bare of interest in the Wilderness). * The Caves provide quest locations, plus the majority of the fun dungeon crawling action. Cheers, Merric [/QUOTE]
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