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<blockquote data-quote="DEFCON 1" data-source="post: 9445560" data-attributes="member: 7006"><p>Yup, agree! In the olden days all of these were considered nightmare creatures, just like zombies and vampires and such. And thus protection and self-defense against them was the standard operating procedure.</p><p></p><p>But as time goes on and more and more stories and ideas about all manner of these things goes on... someone gets the idea of "nightmare creature but GOOD!". And thus we get the era of adding "humanity" to nightmare creatures. Vampires that aren't horrific monsters but just misunderstood. Zombies that don't want to eat living creatures. Orcs that rebel against their clans' ideals. After all... if "good" Humans can include some of the most evil scum in their ranks, there's no reason why an "evil" intelligent species wouldn't include some good ones as well. And people will make up stories about them... slowly turning these species away from just being "monsters" and into fully-realized cultures with people on all sides of it.</p><p></p><p>Some players don't want to add "humanity" to nightmare creatures and instead keep them all just violence and death incarnate to be destroyed at the whims of the players and their PCs. Which is fine if that's what they personally want in their own game. But they just can't expect every other player and the game's designers to go along with those ideas necessarily. It's not their job to make the game that those players want. So instead, those players who want to keep orcs and goblins as nightmare creatures will just have to adjust their personal game themselves. And I know that gets a lot of them bent out of shape... having to do their own work on their game rather than it being handed to them exactly as they want it to be... but that's the way things go sometimes.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9445560, member: 7006"] Yup, agree! In the olden days all of these were considered nightmare creatures, just like zombies and vampires and such. And thus protection and self-defense against them was the standard operating procedure. But as time goes on and more and more stories and ideas about all manner of these things goes on... someone gets the idea of "nightmare creature but GOOD!". And thus we get the era of adding "humanity" to nightmare creatures. Vampires that aren't horrific monsters but just misunderstood. Zombies that don't want to eat living creatures. Orcs that rebel against their clans' ideals. After all... if "good" Humans can include some of the most evil scum in their ranks, there's no reason why an "evil" intelligent species wouldn't include some good ones as well. And people will make up stories about them... slowly turning these species away from just being "monsters" and into fully-realized cultures with people on all sides of it. Some players don't want to add "humanity" to nightmare creatures and instead keep them all just violence and death incarnate to be destroyed at the whims of the players and their PCs. Which is fine if that's what they personally want in their own game. But they just can't expect every other player and the game's designers to go along with those ideas necessarily. It's not their job to make the game that those players want. So instead, those players who want to keep orcs and goblins as nightmare creatures will just have to adjust their personal game themselves. And I know that gets a lot of them bent out of shape... having to do their own work on their game rather than it being handed to them exactly as they want it to be... but that's the way things go sometimes. [/QUOTE]
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