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<blockquote data-quote="Oofta" data-source="post: 9445670" data-attributes="member: 6801845"><p>It never really matters much who the enemy is. If they're biological beings the creatures you kill are someone's child, someone's spouse or parent. They can be the most despicable Nazi imaginary and still be a loving father. It doesn't really matter if the enemies are goblins or you're playing a WW II sim, in the real world war and combat has repercussions for innocents. But I don't find it to be a "moral dilemma" to have babies in a war zone because there is virtually never a good answer, especially considering how many combats the PCs hit in a typical day. If I wanted a pacifist game or a game where I don't have to worry about this, I'd play a different type of game. Much like virtually every action shooter video game I've ever played, nobody will ever see the ugly side. Because it's a game and I get tired of every monster being an undead or fiend.</p><p></p><p>On the other hand if you want that, it's easy as pie to add it back in. I don't want to play that game but I'm not going to tell anyone else what to do at their table. It's just vastly easier to add this stuff in than to take it out of a published campaign.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9445670, member: 6801845"] It never really matters much who the enemy is. If they're biological beings the creatures you kill are someone's child, someone's spouse or parent. They can be the most despicable Nazi imaginary and still be a loving father. It doesn't really matter if the enemies are goblins or you're playing a WW II sim, in the real world war and combat has repercussions for innocents. But I don't find it to be a "moral dilemma" to have babies in a war zone because there is virtually never a good answer, especially considering how many combats the PCs hit in a typical day. If I wanted a pacifist game or a game where I don't have to worry about this, I'd play a different type of game. Much like virtually every action shooter video game I've ever played, nobody will ever see the ugly side. Because it's a game and I get tired of every monster being an undead or fiend. On the other hand if you want that, it's easy as pie to add it back in. I don't want to play that game but I'm not going to tell anyone else what to do at their table. It's just vastly easier to add this stuff in than to take it out of a published campaign. [/QUOTE]
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