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<blockquote data-quote="Paul Farquhar" data-source="post: 9447319" data-attributes="member: 6906155"><p>This is a product aimed at 12 year olds and completely new players.</p><p></p><p>But it's fine, because there was absolutely no reason for the goblinoid children to be present in the original adventure (other than the insensitivity of the author). As has been pointed out many times, the living arrangements of the humanoids in the original module made no sense whatsoever (why do they live in racially segregated but adjacent caves? Why are there no guards on the complex itself? Why do the not react when their next door neighbours are murdered? Where is their food supply? Where is their water supply? How do they deal with their waste? Why don't they build better defences? Where do their weapons come from?). Once you fix that the children are gone, so there is no reason for this to not be a starter adventure.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9447319, member: 6906155"] This is a product aimed at 12 year olds and completely new players. But it's fine, because there was absolutely no reason for the goblinoid children to be present in the original adventure (other than the insensitivity of the author). As has been pointed out many times, the living arrangements of the humanoids in the original module made no sense whatsoever (why do they live in racially segregated but adjacent caves? Why are there no guards on the complex itself? Why do the not react when their next door neighbours are murdered? Where is their food supply? Where is their water supply? How do they deal with their waste? Why don't they build better defences? Where do their weapons come from?). Once you fix that the children are gone, so there is no reason for this to not be a starter adventure. [/QUOTE]
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