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Heroes of the Borderlands
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<blockquote data-quote="ilgatto" data-source="post: 9450730" data-attributes="member: 86051"><p><em>Is</em> it, though?</p><p></p><p></p><p></p><p></p><p></p><p>I'd say that it could be argued that PCs murder-hoboing "all the evil humanoids and the women and the children too" says rather more about the players than the module itself.</p><p></p><p>As to the argument that all humanoids are evil and that that's racial stereotyping or even culturally unsafe I can only say that views on good and evil vary wildly throughout all of history - which, in this case, is perhaps best illustrated by EGG's statements on the subject of paladins being allowed to kill all things evil regardless. Although I have very strong opinions on what is good and evil, I also believe that the differences between them are not always as evident as they are often purported to be - and I've always had a lot of fun with confronting players with morally complex choices and NPCs with complex personalities, whether evil or good in alignment.</p><p></p><p>To me, all <em>The Keep on the Borderlands</em> presents is a mini-setting, which can be used for all manner of purposes. Indeed, even the silliness of so many "evil humanoids cohabiting in such a small complex" can easily be explained away by an imaginative DM. What could lie behind this unlikely situation? Is there a reason that all-out war hasn't erupted? Wouldn't <strong>Chaos</strong> be ultimately served once the proverbial does hit the fan? What if this proverbial would be a mass assault on the keep the moment the PCs arrive?</p><p></p><p></p><p></p><p>And to think that I never even liked <em>The Keep on the Borderlands.</em></p><p></p><p>P.S.: Don't mean anything with quoting your post, [USER=7635]@Remathilis[/USER], it's just that it nicely captures how KotB is usually seen.</p></blockquote><p></p>
[QUOTE="ilgatto, post: 9450730, member: 86051"] [I]Is[/I] it, though? I'd say that it could be argued that PCs murder-hoboing "all the evil humanoids and the women and the children too" says rather more about the players than the module itself. As to the argument that all humanoids are evil and that that's racial stereotyping or even culturally unsafe I can only say that views on good and evil vary wildly throughout all of history - which, in this case, is perhaps best illustrated by EGG's statements on the subject of paladins being allowed to kill all things evil regardless. Although I have very strong opinions on what is good and evil, I also believe that the differences between them are not always as evident as they are often purported to be - and I've always had a lot of fun with confronting players with morally complex choices and NPCs with complex personalities, whether evil or good in alignment. To me, all [I]The Keep on the Borderlands[/I] presents is a mini-setting, which can be used for all manner of purposes. Indeed, even the silliness of so many "evil humanoids cohabiting in such a small complex" can easily be explained away by an imaginative DM. What could lie behind this unlikely situation? Is there a reason that all-out war hasn't erupted? Wouldn't [B]Chaos[/B] be ultimately served once the proverbial does hit the fan? What if this proverbial would be a mass assault on the keep the moment the PCs arrive? And to think that I never even liked [I]The Keep on the Borderlands.[/I] P.S.: Don't mean anything with quoting your post, [USER=7635]@Remathilis[/USER], it's just that it nicely captures how KotB is usually seen. [/QUOTE]
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