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*Dungeons & Dragons
Heroes of the Borderlands
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9676735" data-attributes="member: 11760"><p>It's not clear to me if Goblin Trouble is part of Heroes of the Borderlands or just meant to be a teaser.</p><p></p><p>Some thoughts:</p><ul> <li data-xf-list-type="ul">It uses a cave map by Dyson Logos from the DMG, but tells the DM to ignore most of the map. But the map isn't labelled in any way, so I suspect this might be more confusing to use than is intended. Amusingly, the player version of the map is identical and shows the secret door and the rooms beyond it.</li> <li data-xf-list-type="ul">The castellan isn't named in this adventure. It will be wild if, in 2025, we're back to "new DMs should be excited to come up with a dozen or more NPC names on the fly."</li> <li data-xf-list-type="ul">I like that we see a dead monster without the PCs having to fight it. So we know it's a dangerous area but don't have to fight to get that message across.</li> <li data-xf-list-type="ul">I'm not sure why the NPCs left a treasure behind in the slain monster area that they could use, based on what we learn about them when the PCs catch up to them.</li> <li data-xf-list-type="ul">Also, the discussion of <em>mending </em>in the skill challenge area was confusing to me, and I understand the spell and how skill challenges work. I think this will be baffling for newbies. That paragraph should probably be rewritten.</li> </ul><p>Speaking as someone who's excited about this boxed set, this teaser doesn't do much for me. Looking forward to more as we get closer to release.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9676735, member: 11760"] It's not clear to me if Goblin Trouble is part of Heroes of the Borderlands or just meant to be a teaser. Some thoughts: [LIST] [*]It uses a cave map by Dyson Logos from the DMG, but tells the DM to ignore most of the map. But the map isn't labelled in any way, so I suspect this might be more confusing to use than is intended. Amusingly, the player version of the map is identical and shows the secret door and the rooms beyond it. [*]The castellan isn't named in this adventure. It will be wild if, in 2025, we're back to "new DMs should be excited to come up with a dozen or more NPC names on the fly." [*]I like that we see a dead monster without the PCs having to fight it. So we know it's a dangerous area but don't have to fight to get that message across. [*]I'm not sure why the NPCs left a treasure behind in the slain monster area that they could use, based on what we learn about them when the PCs catch up to them. [*]Also, the discussion of [I]mending [/I]in the skill challenge area was confusing to me, and I understand the spell and how skill challenges work. I think this will be baffling for newbies. That paragraph should probably be rewritten. [/LIST] Speaking as someone who's excited about this boxed set, this teaser doesn't do much for me. Looking forward to more as we get closer to release. [/QUOTE]
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