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<blockquote data-quote="Thommy H-H" data-source="post: 9677176" data-attributes="member: 6797019"><p>The spirit they're fixing the bowl for loses 1 HP per round, and has a maximum of 10 HP (but starts at 4). So they can heal it up to buy more time. It's three checks to succeed, and <em>Mending</em> counts as one success, but can only be used once.</p><p></p><p>So, basically, they either just throw whatever checks they can come up with at it (and use Help if only a certain number of them have the right Tool Proficiencies) for four rounds and hope they succeed, or they use magic to give them more chances to pass checks. I don't think that's the intended solution, rather it's the most obvious workaround players might come up with, so there's some guidance for it. "Can we stop the spirit from dying?" "Can we fix the bowl with magic?" The DM would have to explain that <em>Mending</em> takes 10 rounds, so the spirit needs 6 more HP, and then everyone else has ten goes each to succeed on two checks before they fail five.</p><p></p><p>It should probably spell that out a bit more explicitly though (as well as clarifying that each attempt to fix the bowl takes an action).</p></blockquote><p></p>
[QUOTE="Thommy H-H, post: 9677176, member: 6797019"] The spirit they're fixing the bowl for loses 1 HP per round, and has a maximum of 10 HP (but starts at 4). So they can heal it up to buy more time. It's three checks to succeed, and [I]Mending[/I] counts as one success, but can only be used once. So, basically, they either just throw whatever checks they can come up with at it (and use Help if only a certain number of them have the right Tool Proficiencies) for four rounds and hope they succeed, or they use magic to give them more chances to pass checks. I don't think that's the intended solution, rather it's the most obvious workaround players might come up with, so there's some guidance for it. "Can we stop the spirit from dying?" "Can we fix the bowl with magic?" The DM would have to explain that [I]Mending[/I] takes 10 rounds, so the spirit needs 6 more HP, and then everyone else has ten goes each to succeed on two checks before they fail five. It should probably spell that out a bit more explicitly though (as well as clarifying that each attempt to fix the bowl takes an action). [/QUOTE]
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