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<blockquote data-quote="JusticeArman" data-source="post: 9761025" data-attributes="member: 7052608"><p>That is a <em>huge</em> win! It's always refreshing to hear stories of new players coming into the hobby.</p><p></p><p>I believe I mentioned this in the live Q&A we did on Discord last week, but those types of players were pivotal in shaping this set. When designing for new players, I think often about an example in David C. Roberston's <em>Brick by Brick</em> in which a previous generation of LEGO designers built an array of firetrucks for focus testing. The designers were sure of themselves that the children in those sessions would choose the option the designers believed was clearly the best firetruck. As you can probably guess, that wasn't the one that most children chose—if I remember correctly, one of the that resonated with kids didn't even have any wheels! It was both puzzling and revelatory. Sometimes, we as designers get so steeped in our work that it's hard to zoom out and remember what an experience is like when you're just starting out, so we relied on groups of real players to help us make informed decisions and remove play barriers. We learned a lot!</p></blockquote><p></p>
[QUOTE="JusticeArman, post: 9761025, member: 7052608"] That is a [I]huge[/I] win! It's always refreshing to hear stories of new players coming into the hobby. I believe I mentioned this in the live Q&A we did on Discord last week, but those types of players were pivotal in shaping this set. When designing for new players, I think often about an example in David C. Roberston's [I]Brick by Brick[/I] in which a previous generation of LEGO designers built an array of firetrucks for focus testing. The designers were sure of themselves that the children in those sessions would choose the option the designers believed was clearly the best firetruck. As you can probably guess, that wasn't the one that most children chose—if I remember correctly, one of the that resonated with kids didn't even have any wheels! It was both puzzling and revelatory. Sometimes, we as designers get so steeped in our work that it's hard to zoom out and remember what an experience is like when you're just starting out, so we relied on groups of real players to help us make informed decisions and remove play barriers. We learned a lot! [/QUOTE]
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