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Heroes of the Forgotten Kingdoms

1. Does the season a sentinel druid chooses have any additional effect on their "Healing Word" power?

No

2. What is the "Hear the Voice of Nature" ability sentinel druids gain at level 7

1/day can ask non-hostile beasts and plants 3 questions during a short rest. Basically a replacement for a ritual

3. Is "Restore Life" a word for word reprint of the warpriest's "Ressurection" power?

Not exactly. It requires the sacrifice of 4 surges from the caster (although other allies can give them up, just not the person getting rezed). Those surges are gone permently until the 3 extended rest/3 milestone mark.

4. (bonus question) Heat Metal and Shillelagh are a surprising addition to the Druid's level 1 dailies. Heat Metal in it's previous incarnations seems too much of a corner-case for 4e, how is it handled here?

They are similar to the artificer daily powers, they target a weapon and it gives them an encounter long benefit. The split includes a number of weapons, but basically Heat Metal applies to weapons that a Spring druid would have, while Shillelagh is for a Summer druid (although there are some other weapons listed so you could give it to an ally).

At many levels similar powers come up. So Heat metal gives bonus fire damage, Shillelagh gives bonus force damage and knocks enemies prone, etc.
 

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So, remind me - what gives the warlock his strikerness now that he doesn't have the curse? I think someone may have mentioned it, but I'm not too clear!
 

So, remind me - what gives the warlock his strikerness now that he doesn't have the curse? I think someone may have mentioned it, but I'm not too clear!


From Warlock Excerpt
Level 1: Infernal Pact Reward

With the power of the infernal pact, your vitality and endurance help fuel your spells.

Benefit: You gain a bonus to the damage rolls of your warlock and warlock paragon path attack powers. The bonus equals your Constitution modifier. The bonus increases to 2 + your Constitution modifier at 5th level, 4 + your Constitution modifier at 15th level, and 6 + your Constitution modifier at 25th level.

At 9th level, you also gain this bonus to the damage rolls of the creature you summon with summon warlock’s ally.
 

So, remind me - what gives the warlock his strikerness now that he doesn't have the curse? I think someone may have mentioned it, but I'm not too clear!

Some bonus damage per hit based on secondary ability score (that scales up with level).

Though given that the pact boon triggers on the warlock delivering the killing blow (rather than a cursed target being killed by any party member) these types of warlocks probably will be begging to do kill shots and that bonus damage will help (slightly). But I could see that causing some gradual frustration in some groups either on the part of the warlock not getting the killing blow or the other party members always having to forgo the killing blow...


Edit: ninjaed
 


Here is the trigger of the Star Pact hexblade shown today; I'd imagine it would be the same:


Trigger:
You reduce an enemy to 0 hit points or an enemy


adjacent to you drops to 0 hit points.
 
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Hmm... A warlock really benefits from being in the middle of the enemies when the wizard drops that fireball... Can a boon trigger more than once in a single turn?
 

Hmm... A warlock really benefits from being in the middle of the enemies when the wizard drops that fireball... Can a boon trigger more than once in a single turn?

Saddly no. Once per round.

Edit: For the starpact hexblade it's 1/turn. Weird.
 
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WotC Premiere Stores are selling these now!

...just bought my Forgotten Kingdoms today. If you have a Premiere Store FLGS in your area, go get 'em! I have to say, I actually like that the basic rules and feats are repeated in this book so that a new player who just finished the Red Box could pick up either the Fallen Lands or Forgotten Kingdoms book and have everything they need to play the character classes in that book. And Cavaliers with the Virtue of Sacrifice at-will are going to be temporary-hit-point machines!


My FLGS was also selling the Monster Vault and Dungeon Tiles: City boxes as of today, too! (The MV comes with the book, 4th-level adventure, and tokens for all the monsters. I hate tokens, and this still looked like a good value at $30.)

-AY
 

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