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Heroforge version 5 released

Ghostwind

First Post
Just to let everyone know, version 5.0.4 of Heroforge is now available. Work is progressing on version 5 of Spellforge so you will still need to use version 4.1.1 of that part of the program when making characters under the new version of HF.

http://www.nzcomputers.net/heroforge/


Just click on the Heroforge button to grab the newest version.
 

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I have been using for for the last six months. Best damn character gen app I have have ever used. Much better than PCGen IMO
 


Hmm... I haven't used Heroforge before, but the glowing testimonials above have convinced me to give it a try. Thanks for forcing me to try out something new... Jerks. ;)

Later
silver
 

Hi ghostwind. Is your bug report e-mail still heroforgebugs[at]ghostwind[dot]net? I'm still getting crashes when choosing an attribute to be raised upon reaching 4th level. I'm on OSX 10.4.8 and Excel vX 10.1.9.
 



Steve Jung said:
Hi ghostwind. Is your bug report e-mail still heroforgebugs[at]ghostwind[dot]net? I'm still getting crashes when choosing an attribute to be raised upon reaching 4th level. I'm on OSX 10.4.8 and Excel vX 10.1.9.

I am getting this same bug, with the same OS/Excel Combo. It happens for any of the lvl based stat boosts. I was able to make it work fine on my work machine W2k/Of2k. I'm going to bring it home this evening and see if having them already done causes any problems. Probably not since everything else works fine so far.
 

Elodan said:
Anyone know if there are plans to add or create a version with Arcana Evolved?

Thanks.

Not at this time unless someone takes it upon themselves to code the data and submit it to the team.
 

I've been playing around with it but can't get it to work out the two-weapon fighting with weapon finessed magical weapons properly.

I am doing this right?

PC has (amongst other feats) Weapon Finesse, Weapon Focus (Rapier), Weapon Specialisation (Rapier), Two Weapon Fighting.

His BAB is +9/+4 with STR 12 (+1) and DEX 20 (+5).

By my reckoning, a full attack with a +1 Rapier should be +16/+11 doing 1d6+4 damage (which Heroforge calculates correctly), while Two Weapon Fighting with 2 +1 Rapiers should +14/+9 doing 1d6+4 and 1d6+3 per attack (primary and secondary respectively).

Unfortunately, Heroforge says the to hit should be +12/+7.

Which is right?

BTW, I tried posting this to the Heroforge group, but I need to wait to be approved by a moderator so thought I'd post here as well.
 

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