• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

HeroForge!


log in or register to remove this ad


Indeed. Epic level support would really make my life so much easier. All they need to do is take it to 60th level. Really, I'm not asking much, am I? :)
 



I'd like to see support for some things from Unearthed Arcana, specifically, spell points. I've been using HeroForge for long enough, though, that I'm rather comfortable modifying it. I figure that once Psionics are back in, I'll see if those can be cribbed for the other classes.
 


Maybe someone who is experienced with modifying the programs would care to write a tutorial with the necessary formulas for inserting such things as skills, feats, spells, weapons and armor. Adding classes probably adds a new layer of complexity, but maybe the above won't.
 

adienpryde said:
Anyone know how to add feats? I just want to add one.
I do. Select All->Format->Columns->Unhide. Scroll to the bottom. It may prove easiest to paste a copy of the last row, or simply move across and follow the "template" from above. You'll want to modify the prerequisite formulas and adjust the checkboxes to point to the correct row. Now for the tricky part, if you care to use the import/export features. There are a number of named ranges that will need to be adjusted:

ExportFeatsSelected
TblFeatsSelected
ExportBonusSelected
TblBonusSelected
ExportListSelected
TblListSelected
Also, for the Availability and Resets to continue functioning properly:

TblFeatSelections
TblFeatReset
You can use Insert->Name->Define to do this, or drag the last row of these ranges down a row (among other methods).
 

Ghostwind said:
Maybe someone who is experienced with modifying the programs would care to write a tutorial with the necessary formulas for inserting such things as skills, feats, spells, weapons and armor. Adding classes probably adds a new layer of complexity, but maybe the above won't.
Something I should do, but then I wouldn't have time to do the updates I do.

Skills are problematic to some degree, as they require changes to the Class Info, Race Info, and Skills sheet to keep everything in sync, as well as the need to adjust some ranges.

Feats I briefly described above, but that only accounts for a feat that has no effect on something you want to track (such as Weapon Focus).

Spells are either pretty easy, if all you are doing is adding a spell, to excruciatingly difficult, if you are adding a new caster with its own spell list. Adding spells to casters that select spells known kind of sucks, as you have to go through their spell selection sheets and manually add the spell to the correct level, and there are some formulas that aren't visible. Check boxes have to point to the correct rows (for which there is a macro: AdjustSpellChecks). There are some range adjustments to keep track of as well (for Export and others). Here is a prime example of where inserting data is better than appending, though the Export ranges need to be handled separately.

Classes are a nightmare. Class Info and Class Abilities sheets hold the bulk of what needs to be done, but a lot of the class abilities require modifications throughout the whole sheet (skill bonuses on the skills sheet, attack bonuses on the attacks sheet, AC adjustments, bonus spells, etc.). Woe unto you if you the class has its own spell list, or bonus feats. Major suckitude.

The best approach is to simply mess with it, but you will need to have at least an intermediate ability to use excel and VBA to really figure it out. It's actually quite an interesting learning tool.
 

Into the Woods

Remove ads

Top