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HeroForge!

According to the Summary of Updates at the website the Players Guide to Faerun was added. The feat Spellcasting Prodigy was updated to 3.5 and no longer adds a modifier to spell save DCs.

Thanks. I hadn't checked there for any information on updates to the feat. I am so used to playing 3.0 that the move to 3.5 for this game is going to catch me on a lot of items like that.

That feat is nowhere near as fun as it was before. I wonder if I can get my money back on it :D
 

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frog said:
Thanks. I hadn't checked there for any information on updates to the feat. I am so used to playing 3.0 that the move to 3.5 for this game is going to catch me on a lot of items like that.

That feat is nowhere near as fun as it was before. I wonder if I can get my money back on it :D
Usually, if it's a 'must-have', then it's broken.


Now, it is just a good feat.


Mike
 

mikebr99 said:
Usually, if it's a 'must-have', then it's broken.


Now, it is just a good feat.


Mike

All too true. After being DM for the last 3 years, I should have remembered that cardinal rule when I went back to being a player.
 


A few bugs I noticed and still remember:

- the half-fiend template doesn't add the additional intelligence modifiers to the final stat score
- I believe it's missing the Tome & Blood metamagic feat Energy Substitution
- No Hexblade spells (this may just be because they aren't entered)

It's amazing that I've seen so few bugs, considering how complex this is.
 

Piratecat said:
A few bugs I noticed and still remember:

- the half-fiend template doesn't add the additional intelligence modifiers to the final stat score
- I believe it's missing the Tome & Blood metamagic feat Energy Substitution
- No Hexblade spells (this may just be because they aren't entered)

It's amazing that I've seen so few bugs, considering how complex this is.
Half-Fiend fixed in 6/20 release.
Energy Substitution removed since Energy Affinity is an obvious replacement (though I realize it lacks sonic).
Hexblades don't gain spells until 4th level (5th if you don't have a bonus spell), though there may be a bug related to their bonus spells. Better to email me the bug reports.
 

Timpani

If you like HeroForge, chances are you'll like Timpani. There are versions for 3.5e as well as 3e.

Timpani started when I was using HeroForge several years ago, and wanted to fix a couple of bugs and add a new race. I found it very awkward to do that, there were a few other changes I wanted, the developer at that time hadn't updated it in months... one thing led to another, and a friend and I ended up making a new tool.

To highlight just a few features that I've seen mentioned here, Timpani offers
  • data tables specifically designed for easy customization: add your own races, classes, skills, feats, spells, deities, domains, armor, weapons, languages...
  • export custom game data to share with your gaming group
  • epic support through level 50
  • tested in Excel 97/98 and later, on both PCs and Macs
  • sheets to track the effects of rage, wild shape; fatigue, polymorph, divine power, other spells and conditions; rings of protection, cloaks of resistance, other items; negative levels, stat drains, etc., including stacking and non-stacking bonuses
  • overrides for most numbers, to accomodate special items and house rules
  • a help sheet explaining how to do all this stuff

I have enormous respect for HeroForge, at least the version I saw back in 2001 (when Christopher Mathieu was still writing it), and I'm sure it's only gotten better. I haven't looked at HeroForge since we started developing Timpani three years ago, but I assume the two tools are still pretty similar. This isn't a contest... but I happen to like Timpani quite a lot (reasonably enough :)), and you might too.

- Pam Greene
(no relation to Shannon "BlackBart" Greene)
 
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SnowyOwl said:
If you like HeroForge, chances are you'll like Timpani. There are versions for 3.5e as well as 3e.

Timpani started when I was using HeroForge several years ago, and wanted to fix a couple of bugs and add a new race. I found it very awkward to do that, there were a few other changes I wanted, the developer at that time hadn't updated it in months... one thing led to another, and a friend and I ended up making a new tool.

To highlight just a few features that I've seen mentioned here, Timpani offers
  • data tables specifically designed for easy customization: add your own races, classes, skills, feats, spells, deities, domains, armor, weapons, languages...
  • export custom game data to share with your gaming group
  • epic support through level 50
  • tested in Excel 97/98 and later, on both PCs and Macs
  • sheets to track the effects of rage, wild shape; fatigue, polymorph, divine power, other spells and conditions; rings of protection, cloaks of resistance, other items; negative levels, stat drains, etc., including stacking and non-stacking bonuses
  • overrides for most numbers, to accomodate special items and house rules
  • a help sheet explaining how to do all this stuff

I have enormous respect for HeroForge, at least the version I saw back in 2001 (when Christopher Mathieu was still writing it), and I'm sure it's only gotten better. I haven't looked at HeroForge since we started developing Timpani three years ago, but I assume the two tools are still pretty similar. This isn't a contest... but I happen to like Timpani quite a lot (reasonably enough :)), and you might too.

- Pam Greene
(no relation to Shannon "BlackBart" Greene)

I would down load it but all it gives me is a 4.05 meg empty zip file.
 
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