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HeroForge!

Shannon has come out with some additional updates to Heroforge in case anybody is interested. http://home.san.rr.com/blackbart/

It looks as though he has been busting his butt getting everything done lately, and has promised weekly updates going forward.

Again i have to say Thanks Shannon, you are the best!
 

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SubMensa said:
Shannon has come out with some additional updates to Heroforge in case anybody is interested. http://home.san.rr.com/blackbart/

It looks as though he has been busting his butt getting everything done lately, and has promised weekly updates going forward.

Again i have to say Thanks Shannon, you are the best!

I may have to go back on that, as I'm trying to get Epic and Psionic support included, and I'm trying to avoid having to fork the sheet for it's current functionality. The next update is going to be a pretty major update; this means that some import functionality will yet again get hosed up, but I'll try to keep it as backwards compatible on the imports as I can. Fortunately the bug reports have been pretty thin (which is good for me, and good for everybody else). That said, if something catastrophic is reported, I'll make an effort to fix those things - but I don't want to have to maintain two versions if I can avoid it.
 

My bad, I think I read a little too much into your update. I apologise for putting words in your mouth Shannon. Keep up the good work and dont feel pressured.

Again, many kudos, and thanks from the silent masses who use your program!
 

HeroForge with Epic

Well, I have a version of HeroForge that can be found here http://www.acer-access.com/~bearhugs@acer-access.com/EpicForge.zip that goes into Epic levels, although only 50 since I ran out of horizontal cells on the skill page. Shannon Greene handled the skills differently in a very clever way, which could give me about 20 more levels. However, the conditional formatting will probably trigger the Excel XP bug.
Excel 2002 (and to a lesser extent 2003) has a bug where it sees too much conditional formatting as something it needs to "fix" since it uses the same memory as locked cells & auto-corrects it, freezing a cell here or there, or even blowing up! So I mainly use Excel 2000, though I have it & my players with Macs only have 2003.

The bad thing about my version (well, not bad for me, but I get complaints from people not in my game) is it is for 3.0, not 3.5. And it only has bits and pieces of Forgotten Realms as we don't play in it. It does have 3.0 Psionics, and you can turn off MAD in the House Rules sheet, although I like MAD. It has all the splat books but not the complete books. If we switch to 3.5 I may convert it, but I dread it as it is a lot of work and applaud Shannon for what he has done in the conversion. However, my players are resisting the change, so I don't need to worry about it for the time being.

Anyway, you are free to download my version, and copy or modify my Epic stuff from the sheet. :D
 

In need of a helping Hand (or hacker)...

Okay, I've figured out most of what I need to know to MODIFY an existing class into something else entirely. The only thing holding me back now is one tiny little cell on the "Class Info" tab. I'll say now that I am trying to modify the samauri class, so that is where I am pulling specific examples.

Column C; Rows 24 - 342. The formula used in these cells is "=COUNTIF(TblClassLvls,A65)" no problem, I can fathom this statement... Determine the number of times the value of "A65" appears in the array "TblClassLvls".

However, when refrencing this cell (C65) it appears as a variable name "SamLvl", this is my problem. I cannot find where this paticular variable is defined, nor does changing the "TLA" na (Column V) affect this.
Anyone have an ideas? I need this variable name to be changed to "***Lvl".
 

Talen_Quickblade said:
Okay, I've figured out most of what I need to know to MODIFY an existing class into something else entirely. The only thing holding me back now is one tiny little cell on the "Class Info" tab. I'll say now that I am trying to modify the samauri class, so that is where I am pulling specific examples.

Column C; Rows 24 - 342. The formula used in these cells is "=COUNTIF(TblClassLvls,A65)" no problem, I can fathom this statement... Determine the number of times the value of "A65" appears in the array "TblClassLvls".

However, when refrencing this cell (C65) it appears as a variable name "SamLvl", this is my problem. I cannot find where this paticular variable is defined, nor does changing the "TLA" na (Column V) affect this.
Anyone have an ideas? I need this variable name to be changed to "***Lvl".
Insert->Name->Define, remove the reference to SamLvl. Select Cell C65 and rename it (in the upper left where it should now indicate C65, just select that and type the name you want). Note, you'll need to go through the entire workbook and replace/remove any formula references to SamLvl. Latest versions of excel have a find all that will look throughout the whole workbook to make this easier.
 

Thanks!

Great! That, I believe, is the last thing I needed. I hope to begin documenting steps for adding Starting Classes and Prestige Classes during the remainder of the week.Thanks for the direction.
 

I just found Heroforge after perusing a few message threads - and it is the bee's bollocks. Despite having close to zero real programming experience, I can make the mods I need to bring it in line with my game. Top marks for Shannon, keep up the good work, you are an asset to the community etc etc.

If I have any problems - I'll post them here.... :)
 

I've switched to BlackBart's HeroForge sheet for various reasons. One question:

Where are the Variant Classes (Ranger, Paladin, etc) from? I've been looking at the Variant Ranger. It seems to be the 3.0 Ranger. Am I wrong? Is it from another source? If so, what are the class features?
 
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They're from Monte Cook's Books of ... Might. They are a bit dated, I haven't gotten around to getting the 3.5 updates to those variant classes, though there is a good chance I will remove them from the next update.
 

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