Chronologist
First Post
I'm currently playing in a campaign in which the players are all adventurers in a large dungeon, one so vast and with so much teleportation magic it seems nearly infinite. Inside is a town, Free Town, made up entirely of adventurers. My character, a psychic, has no need of magical items. However, I'd still like to accumulate wealth. I just want to spend it on something I consider more valuable: Reputation.
Essentially, I want to donate my wealth to the community and consider it a pool of "points". My donation would come in the form of healing and alchemical components (for example, last session I donated 20,000 gp worth of diamonds for resurrection spells). When I'm in town and I need a specific adventurer for a mission (say, a Cleric if we're fighting Wraiths, or a cold-oriented spell caster against fire elementals) I can hire one without having to worry about sharing loot.
The cost would essentially be the same as a Planar Ally spell scaled for the whole day, so about 500 gp per hit die the character has, since most of the delves into the dungeon take about half a day. Also, since Planar Ally doesn't reduce Xp due to having more characters, we wouldn't lose XP for having an additional person in the party. Plus, as a Neutral Good character in a town that is predominantly good, it's likely that anyone I get to help isn't going to just backstab the party for the treasure.
So, what do you think? I think it establishes my character's personality, while fleshing out the community and providing a more tangible benefit than handing an angel 5,000 gp and having it poof away.
Essentially, I want to donate my wealth to the community and consider it a pool of "points". My donation would come in the form of healing and alchemical components (for example, last session I donated 20,000 gp worth of diamonds for resurrection spells). When I'm in town and I need a specific adventurer for a mission (say, a Cleric if we're fighting Wraiths, or a cold-oriented spell caster against fire elementals) I can hire one without having to worry about sharing loot.
The cost would essentially be the same as a Planar Ally spell scaled for the whole day, so about 500 gp per hit die the character has, since most of the delves into the dungeon take about half a day. Also, since Planar Ally doesn't reduce Xp due to having more characters, we wouldn't lose XP for having an additional person in the party. Plus, as a Neutral Good character in a town that is predominantly good, it's likely that anyone I get to help isn't going to just backstab the party for the treasure.
So, what do you think? I think it establishes my character's personality, while fleshing out the community and providing a more tangible benefit than handing an angel 5,000 gp and having it poof away.