coyote6
Adventurer
You could have him assassinated, to set up a future adventure. E.g., party's just finished a fight & is mopping up/looting/getting their short rest on, when some nasty high level teleporting striker/artillery/lurker/whatever pops out of stealth and eviscerates the dragonborn. For bonus points, let him utter some cryptic slogan, motto, or name, or leave behind some evidence (dagger with a sigil on it, or the like).
Granted, this is a bit harder to pull off by the rules in 4e than, say, 3e, but you might be able to figure out a way. Otherwise, just say, "and Dragony Dave dies".
The assassin can escape magically (some ritual that mimics the bracelet of friends, if that item doesn't exist in 4e), or get cut down by the party. Either way, there can be a clue that will later lead them to some other adventure.
Granted, this is a bit harder to pull off by the rules in 4e than, say, 3e, but you might be able to figure out a way. Otherwise, just say, "and Dragony Dave dies".
The assassin can escape magically (some ritual that mimics the bracelet of friends, if that item doesn't exist in 4e), or get cut down by the party. Either way, there can be a clue that will later lead them to some other adventure.