ForceUser
Explorer
There we were, invading the frost giant lair. The lair of fell winter gine who for so long had defiled dwarven lands and kept the ancient city of kings out of dwarkar hands. In our bold company stood a group of diverse companions who had shed blood together time and again: Nocnae Thorngage, the hobbit virtuoso; Blaine First-Born, the peerless huntsman and nemesis of giants; Nim the Hammer of Khazurag, a mighty dwarven warrior-priest; Yrgach the Champion of Boar Clan, orcish nature's warrior; Louri the Mystic, cunning dwarkar mage; and Brulon the Noble, Arm of God and Paladin of New Eyre.
Our foes were fierce, the fighting tremendous and bloody as we forced our enemies to climb over the bodies of their dead to face us. Master Thorngage ensorcelled the minds of the giants with deadly illusions and inspired his comrades to great deeds of courage, while Louri rained down brutal empowered fireballs on giants trapped within his solid fog, and seared their flesh with the acidic gas from a hellish cloudkill as they struggled to exit the clinging embrace of his insidious mists. Brulon and his faithful steed Ageos slashed the gine with steel and hoof, Nim bolstered his brethren with holy power and healing, and Blaine the archer rained down death with a neverending stream of arrows, pouring all his strength and skill and hatred for giants into each volley.
And Yrgach, the druid. Yrgach, gothi of the Boar tribe. Yrgach the barbarian, the warrior of nature, who rampaged through his foes infused with the spirit of the dire ape. Yrgach, who cut a swath through frost giant and ogre and winter wolf, rending flesh and bone with his terrible claws, who defended his blood brothers with his body and his rage, more than a match for almost any gine. Yrgach, who at the edge of victory was felled by a mighty blow from the evil frost giant jarl.
The day was won, a great victory for the dwarves, but at high cost. So far from civilization, no revivification proved possible. And so his blood brothers built a great pyre and committed Yrgach's body to the flames, that he may enter the halls of the dead with honor and take his place among his ancestors. He will not be forgotten.
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Character death in D&D is a given if you play by the book. It will happen, and occasionally circumstances will conspire to prevent a character's return to life. Sometimes that's okay, because it's better to have a PC go out in a blaze of glory than to cheese out, flub a die roll and let him live, or fudge versimilitude and find a res in time. This cheapens the character's sacrifice and diminishes the roleplay experience for everyone. To those DMs who refuse to kill characters on principle, I'm here to tell you you're missing out on an important facet of heroic fantasy. My character, whom I played up from 1st level over the course of the last two years, died last night in a huge important fight, the outcome of which has changed the course of campaign history and left a profound impact on the surviving characters. Yrgach will be missed, but the campaign is stronger, more vivid and more exciting than ever. Without loss you can't truely appreciate gain.
Let's hear your stories of heroic demise.
Our foes were fierce, the fighting tremendous and bloody as we forced our enemies to climb over the bodies of their dead to face us. Master Thorngage ensorcelled the minds of the giants with deadly illusions and inspired his comrades to great deeds of courage, while Louri rained down brutal empowered fireballs on giants trapped within his solid fog, and seared their flesh with the acidic gas from a hellish cloudkill as they struggled to exit the clinging embrace of his insidious mists. Brulon and his faithful steed Ageos slashed the gine with steel and hoof, Nim bolstered his brethren with holy power and healing, and Blaine the archer rained down death with a neverending stream of arrows, pouring all his strength and skill and hatred for giants into each volley.
And Yrgach, the druid. Yrgach, gothi of the Boar tribe. Yrgach the barbarian, the warrior of nature, who rampaged through his foes infused with the spirit of the dire ape. Yrgach, who cut a swath through frost giant and ogre and winter wolf, rending flesh and bone with his terrible claws, who defended his blood brothers with his body and his rage, more than a match for almost any gine. Yrgach, who at the edge of victory was felled by a mighty blow from the evil frost giant jarl.
The day was won, a great victory for the dwarves, but at high cost. So far from civilization, no revivification proved possible. And so his blood brothers built a great pyre and committed Yrgach's body to the flames, that he may enter the halls of the dead with honor and take his place among his ancestors. He will not be forgotten.
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Character death in D&D is a given if you play by the book. It will happen, and occasionally circumstances will conspire to prevent a character's return to life. Sometimes that's okay, because it's better to have a PC go out in a blaze of glory than to cheese out, flub a die roll and let him live, or fudge versimilitude and find a res in time. This cheapens the character's sacrifice and diminishes the roleplay experience for everyone. To those DMs who refuse to kill characters on principle, I'm here to tell you you're missing out on an important facet of heroic fantasy. My character, whom I played up from 1st level over the course of the last two years, died last night in a huge important fight, the outcome of which has changed the course of campaign history and left a profound impact on the surviving characters. Yrgach will be missed, but the campaign is stronger, more vivid and more exciting than ever. Without loss you can't truely appreciate gain.
Let's hear your stories of heroic demise.

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