Lord Pendragon
First Post
I'm currently playing a Jedi Guardian, eventually going into Weapon Master. He'll be dual-wielding lightsabers.
My question is, which feat would you choose, between Heroic Surge, and Dissipate Energy?
Heroic Surge is great, because it can allow you to move, then full attack, and at higher levels the first attack may be the most important (and only necessary) attack in a combat. It can also be used in other situations, such as when you need to triple-move to get somewhere in time, etc. And if you're already in a position to get a full attack, it gives you one extra attack at no penalty.
Dissipate Energy offers no offensive power, but seems very nice defensively. SW's crit system is very deadly, especially at higher levels. Dissipate Energy would give me a defense against crits in particular, as well as other kinds of wound damage in general. It may still be tough to make a save vs. 7d6 lightsaber crit, but even when the DC is incredibly high, there's a 5% chance of no damage (and bonus vitality to boot.) You can always roll a 20.
What do people think about these two feats? How do they stack up? Are there things about them that I'm not taking into consideration?
Any help appreciated.
My question is, which feat would you choose, between Heroic Surge, and Dissipate Energy?
Heroic Surge is great, because it can allow you to move, then full attack, and at higher levels the first attack may be the most important (and only necessary) attack in a combat. It can also be used in other situations, such as when you need to triple-move to get somewhere in time, etc. And if you're already in a position to get a full attack, it gives you one extra attack at no penalty.
Dissipate Energy offers no offensive power, but seems very nice defensively. SW's crit system is very deadly, especially at higher levels. Dissipate Energy would give me a defense against crits in particular, as well as other kinds of wound damage in general. It may still be tough to make a save vs. 7d6 lightsaber crit, but even when the DC is incredibly high, there's a 5% chance of no damage (and bonus vitality to boot.) You can always roll a 20.
What do people think about these two feats? How do they stack up? Are there things about them that I'm not taking into consideration?
Any help appreciated.
