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HeroQuest returning?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8088982" data-attributes="member: 6802378"><p>I have just read some rumors say it will be in Hasbro Pulse, the crowdfunding platform by Hasbro. The convention will be in the next days, like the countdown. (Really Pulsecon will start three days after HQ final countdown). </p><p></p><p>[URL unfurl="true"]https://hasbropulse.com/pages/hasbro-pulsecon-2020[/URL]</p><p></p><p>The keys of HQ are in my opinion:</p><p></p><p>- Improvement of the PC without milestones, neither XPs killing monsters, but only earning gold coins to after buy better item (I call this "level of opulence"). Today the looting of item and weapons is a good hook to players to continue the (online video)game.</p><p></p><p>- Labyrinth or no-lineal exploration. Nothing of raidcoal. Players have to choose between directions. The hidden elements as traps or secret doors aren't random by a card by predetermined by the adventure. This is maybe one of the biggest differences with other dungeon-crawler games. </p><p></p><p>- Simple rules easy to be learnt by teenages and newcomers in the hobby. Lots of fandom started with this game, and today some parents want something to play with their children, or no-geek friends.</p><p></p><p>---</p><p></p><p>I wonder about the reaction of Chaosioum, the publishers of HQ RPG (the world of Goraltha) and the infamous Gamezone with its failed project of Anniversary Edition.</p><p></p><p>Hasbro/WotC is the owner of the "brand" Endless Quest.</p><p></p><p>* How do you imagine the expansions? I wonder about a fantasy HQ of famous IPs as Marvel, Disney heroines, Star Wars, G.I.Joe..you know, for collectors.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8088982, member: 6802378"] I have just read some rumors say it will be in Hasbro Pulse, the crowdfunding platform by Hasbro. The convention will be in the next days, like the countdown. (Really Pulsecon will start three days after HQ final countdown). [URL unfurl="true"]https://hasbropulse.com/pages/hasbro-pulsecon-2020[/URL] The keys of HQ are in my opinion: - Improvement of the PC without milestones, neither XPs killing monsters, but only earning gold coins to after buy better item (I call this "level of opulence"). Today the looting of item and weapons is a good hook to players to continue the (online video)game. - Labyrinth or no-lineal exploration. Nothing of raidcoal. Players have to choose between directions. The hidden elements as traps or secret doors aren't random by a card by predetermined by the adventure. This is maybe one of the biggest differences with other dungeon-crawler games. - Simple rules easy to be learnt by teenages and newcomers in the hobby. Lots of fandom started with this game, and today some parents want something to play with their children, or no-geek friends. --- I wonder about the reaction of Chaosioum, the publishers of HQ RPG (the world of Goraltha) and the infamous Gamezone with its failed project of Anniversary Edition. Hasbro/WotC is the owner of the "brand" Endless Quest. * How do you imagine the expansions? I wonder about a fantasy HQ of famous IPs as Marvel, Disney heroines, Star Wars, G.I.Joe..you know, for collectors. [/QUOTE]
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