Hex Grid

punkorange

First Post
Do any of you use hex rather than square grids for combat? Do you prefer it, and what rules would need modified for it to work well?
 

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I do, and would advocate that everyone else do so as well. It's easier to track movement and range (diagonal or no, it's easier on a hex grid and more consistent), it's also more natural for tactical movement. If you only play in 10 x 10 rooms and march in file, you really don't need hex. Anything else and you'll want to pick a hexmap up.

Insofar as rules that need to be modified... area of effect gets a makeover because of the way area is encompassed. Other than that, Unearthed Arcana has it all.
 


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