LOL.Zinovia said:Cones work great on a hex grid. They are horrible on a square grid. So in 4E with it's bias towards all things square (it's hip to be square!), they have made spheres and cones into cubes with the awesome power of their non-Euclidian Mathmagicians. Even the *bushes* on the battle grids for KotS are kind of squared off. Perhaps the gnomes are sneaking around clipping the hedges throughout the woodlands into nice even squares, which would explain why you find them in gardens all the time pretending to be statuary.
Looks like something I would use for Starwars or Dragon Star.A room with no half-hexes. And lots of fun angles.
I disagree. The grid is there as a tactical aid to give us some idea of how far people are moving on their turns and where they are standing relative to one another and to important terrain features.Aloïsius said:The problem with hex is half-hex... You end up with a lot of "wasted" hexes as soon as you have a wall.
So, you need to defined what to do with those space : can a character stand here ? Does it count as a standard hex ? Or is this a "non existent" space ?
You need rules for turning around corners, flank, cover and concilment.
If you have all of this, then you can use hexes.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.