• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Hexblade 10/AotS 10

To become an Outsider, you can also be an elf and pick up the Otherworldly feat. Be a Star Elf to net yourself another +2 Cha, if you want it badly, but I'd go for a more melee-y subrace instead, like Wild Elf, so you don't take a Con penalty.

Feat-wise, take your usual combat stuff (Power Attack with a big two-hander, and whatever else strikes your fancy), Improved Initiative (because it's always that good), Obtain Familiar and Improved Familiar. Why Obtain Familiar? Because you're going to take the Dark Companion alternate class feature for a mobile auto-debuff, no save, no SR (if you want to debuff even more hardcore, get thyself three levels of Paladin of Tyranny and three levels of Blackguard, for an automatic -6 to saving throws for anything you melee, but that's just my personal preference).
 

log in or register to remove this ad

Ok, After talking to my DM and some friends they agreed that I could pick the race Feytouched that we found on a wiki (it is balanced.) They get +2 Cha, +2 Dex and -2 Wis.

My Abilities are as such

14
17
14
8
6
20

Now, I plan on taking Hexblade all the way to level twenty but, I plan on being a main fighter in the group. I need to know if this will gimp me or if i should switch around Dex and Str or re-roll stats?
 

One of the reasons the Hexblade can actually be decent is through Alter Self/Polymorph since they can give you better natural attacks and such. I'm not familiar with the various forms though, especially for Fey, so someone else will have to help with that.

Did you show them the fixes one of the class's creators, Mike Mearls, suggested at http://community.wizards.com/go/thr...about_Hex_Blades?post_id=332210466#332210466?

Be wary of any wiki stuff for D&D. A lot of it is homebrew and not exactly well-edited or even balanced. The actual +0 LA feytouched is found at http://www.wizards.com/default.asp?x=dnd/sp/20040213a, which is the savage progressions page I've linked to several times already. It's +2 Dex, -2 Con, +2 Cha. If you guys are okay with the other version you found, by all means use it of course.

The Hexblade is a bit multi-attribute dependent, or MAD as we tend to say here, so stats are going to be a bit rough. If you plan on taking advantage of the Imperious Command feat I'd recommend having a 10 in Int to not hurt your skill points.

If you're going the Power Attack route then you might want to switch your Str and Dex, but you can still perform decently with your scores as is.
 

Into the Woods

Remove ads

Top