krupintupple
First Post
I currently run a character that is a Hexblade 2 / Warblade 6 and was wondering if I should just ask the DM to retrain the first two levels into Warblade.
While the extra level of maneuvers would be nice, we used a fairly low-powered stat generation; ironically, i ended up with three 14's two 13's and a single 9, which isn't too bad all things considered.
my current thinking is that my 'initiator level' is 1/2 hexblade + 6 warblade = 7th, giving me 4th level maneuvers, but i also have the added benefit of a few free hexblade's curses (DM opted to make the class more attractive by implementing some of the suggested changes, as per the class designer, that he found on a board somewhere) per day, as a free action. it's not much, but throwing out a will-dependant curse at someone that'll really drop their melee ability has kept me alive, as has the arcane Arcane Resistance (Cha. to all saves if magical), so i'm hesistant to drop those just yet.
on the other hand, a higher realm of maneuvers would be mightly dandy as well...
While the extra level of maneuvers would be nice, we used a fairly low-powered stat generation; ironically, i ended up with three 14's two 13's and a single 9, which isn't too bad all things considered.
my current thinking is that my 'initiator level' is 1/2 hexblade + 6 warblade = 7th, giving me 4th level maneuvers, but i also have the added benefit of a few free hexblade's curses (DM opted to make the class more attractive by implementing some of the suggested changes, as per the class designer, that he found on a board somewhere) per day, as a free action. it's not much, but throwing out a will-dependant curse at someone that'll really drop their melee ability has kept me alive, as has the arcane Arcane Resistance (Cha. to all saves if magical), so i'm hesistant to drop those just yet.
on the other hand, a higher realm of maneuvers would be mightly dandy as well...