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<blockquote data-quote="EzekielRaiden" data-source="post: 8563504" data-attributes="member: 6790260"><p>My view is that any stat <em>can</em> be used as an attack stat, it just represents different styles of combat.</p><p></p><p><strong>Str:</strong> This is the bog standard. But it's not just "you land hard blows," it's also "you physically drive against your foe." Fighting not by being indefatigable, but by fatiguing your enemy <em>first</em>.</p><p><strong>Dex:</strong> The alt standard. But it's not just "precision hits." It's also "rapid-fire attacks and feints." As Sun Tzu said, "Speed is the essence of war."</p><p><strong>Con:</strong> As alluded to above, this is fighting by being relentless. Nothing slows you down. Nothing stops your advance. It's both <em>outlasting</em> the enemy and never letting the opponent get a chance to rest. (Humans hunted this way a lot; it's called "persistence" or "endurance" hunting.)</p><p></p><p>And as for mental...</p><p><strong>Int:</strong> It's the old adage, "Work smarter, not harder." Prediction, understanding of physics, knowledge of the enemy, tactics, etc. Why make five hundred strikes when you only need to stab the femoral artery once?</p><p><strong>Wis:</strong> Fighting by <em>awareness</em>. Paraphrasing Sun Tzu, if your form is imperceptible to your enemy while your enemy's form remains perceptible to you, you cannot be defeated. Wis-based fighting is observational and intuitive rather than logical and predictive.</p><p><strong>Cha:</strong> Employing the psychological in fighting--both on your enemy and on yourself. Confidence, poise, conviction--the unbreakable <em>will</em> to overcome your enemy no matter what.</p><p></p><p>These are, obviously, also possible to augment with magic, hence "fighting with <mental stat>" could be literally just "I'm weaving my magic into my blows so that, even though my physical skill is inadequate, my magic makes up the difference." That's...kind of what the Hexblade patron and Blade pact represent: literally pouring some of your mojo into being a powerful fighter <em>without</em> having the physique to pull it off the "legitimate" way.</p><p></p><p>But I doubt you came here to be told "akshully, it DOES make sense." I'm just offering my two bits on why I think it does, in case that might be useful to you.</p><p></p><p></p><p>It was? Do you have a citation for that? I've never heard this, and I distinctly remember the playtest Warlock not being Int-based (though it was only with us very briefly, RIP.)</p><p></p><p></p><p>Really? There's only Cleric, Ranger, and Monk. Hardly dramatic compared to the four Cha-based classes, Bard, Paladin, Sorcerer, Warlock.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8563504, member: 6790260"] My view is that any stat [I]can[/I] be used as an attack stat, it just represents different styles of combat. [B]Str:[/B] This is the bog standard. But it's not just "you land hard blows," it's also "you physically drive against your foe." Fighting not by being indefatigable, but by fatiguing your enemy [I]first[/I]. [B]Dex:[/B] The alt standard. But it's not just "precision hits." It's also "rapid-fire attacks and feints." As Sun Tzu said, "Speed is the essence of war." [B]Con:[/B] As alluded to above, this is fighting by being relentless. Nothing slows you down. Nothing stops your advance. It's both [I]outlasting[/I] the enemy and never letting the opponent get a chance to rest. (Humans hunted this way a lot; it's called "persistence" or "endurance" hunting.) And as for mental... [B]Int:[/B] It's the old adage, "Work smarter, not harder." Prediction, understanding of physics, knowledge of the enemy, tactics, etc. Why make five hundred strikes when you only need to stab the femoral artery once? [B]Wis:[/B] Fighting by [I]awareness[/I]. Paraphrasing Sun Tzu, if your form is imperceptible to your enemy while your enemy's form remains perceptible to you, you cannot be defeated. Wis-based fighting is observational and intuitive rather than logical and predictive. [B]Cha:[/B] Employing the psychological in fighting--both on your enemy and on yourself. Confidence, poise, conviction--the unbreakable [I]will[/I] to overcome your enemy no matter what. These are, obviously, also possible to augment with magic, hence "fighting with <mental stat>" could be literally just "I'm weaving my magic into my blows so that, even though my physical skill is inadequate, my magic makes up the difference." That's...kind of what the Hexblade patron and Blade pact represent: literally pouring some of your mojo into being a powerful fighter [I]without[/I] having the physique to pull it off the "legitimate" way. But I doubt you came here to be told "akshully, it DOES make sense." I'm just offering my two bits on why I think it does, in case that might be useful to you. It was? Do you have a citation for that? I've never heard this, and I distinctly remember the playtest Warlock not being Int-based (though it was only with us very briefly, RIP.) Really? There's only Cleric, Ranger, and Monk. Hardly dramatic compared to the four Cha-based classes, Bard, Paladin, Sorcerer, Warlock. [/QUOTE]
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