Particle_Man
Explorer
We tried using a hex-grid rather than square-grid and I personally think that they worked out a lot better. No more diagonal worries!
Piratecat said:Hexes are evil. EVIL!
They scare me.
Piratecat said:Hexes are evil. EVIL!
They scare me.
Chris_Nightwing said:Not as evil as pentagons in non-euclidian space. Try calculating range in an aerial combat in that!
Vorput said:Oddly... we used a hex grid rather than a square grid in our game last night for the first time. I couldn't stand it!
Figuring out spell shapes was a significant headache (that may get easier- but it just become too hard to visualize), drawing straight lines on the battlemap and measuring out distances was significantly more difficult (twice the DM messed up distances- since you no longer just count by line you intersect), and we never did find the rule of how fitting into one of the half spaces left in a 10 foot corridor on either side worked...
We all just gave up when our Beguiler cast a silent image which took up 5 10 foot CUBES.
Just odd that we had the exact opposite experience from you
Vorp