Greylock said:We recently did away with grids completely in our game, and couldn't be happier.
Overland map is based on latitude and longitude grid, not hex grid.jaerdaph said:I prefer a square grid for combat, but there is something very sexy about hexes on an overland map!![]()
It's close enough, it lets everyone have a general idea where everything is and it works. Sure, reach might be wonky on occasion and this or that, but, by and large, it works.Wik said:Alright. I'm stumped.
What's wrong with diagonal movement?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.