As I'm always playing around with new system/design concepts I always run into the problem with names.
Right now, just on my free time, I'm scraping all the melee jobs of DnD(among other things) and pretty much making 6 versions of Fighter, each with a close alignment with a stat. These jobs have a lot of feats and class abilities are always choices, just like a Ranger's "Combat Style". Also I'm making an Archer/Ranger class, so that doesn't matter in this.
My goal with the names is that they are as basic as possible. I'm OCD about this, so "Rogue" or "Duelist" doesn't really fit the bill, neither does the vague "Fighter" or "Warrior".
The STR melee is called "Brute", your basic basher with a lot of Power Attack, Charging, and Bull Rushing love. The CHR melee is "Inspirer", with, among other things, Knightly challenges and a twist on the Inspire abilities of Bard(instead of just singing, you lead by example, you get in a good hit on someone, everyone in your group gets an attack bonus). Get the idea?
Well, I'm having a trouble naming the DEX, CON, and WIS melees.
DEX - just as Brute is your everything bash-em-up, I want this job to be the iconic finesse fighter, may it be with sneak attacks, fencing, muscle cutting, ect. They are quick and resourceful. Some 'combat styles' that come to mind: Fencer/Duelist, Assassin/Surgeon(knows just where to cut), and Back-Stabber(Sneak Attack, but also someone who uses Hide to the best of their ability in combat).
CON - I want someone who pushes their body to the limits on this one. Berserkers... but also religious fanatics. This may seem in the WIS area, with "mind over body", but considering how it will be their CON mod which will be limiting them, not their WIS, this is a CON class. Hard to take down, especially when they get worked up. Fanatic was my original idea, but I wonder if someone could do better. Some 'combat styles' that come to mind: Berserker, Fanatic(religious twist on Berserker), and Defender(defensive twist on Berserker).
WIS - In the concept world I'm making these, Chi (also known as Qi or Ki) is very real. Magic is based on Chi. Every fighting style uses it whether they know it or not, but the WIS melee class is all about it. They use it to read people's movements, to know what pressure points to hit, and to even cure wounds. Combat styles would be based on the many Asian martial arts that focus on Chi, especially empty hand combat.
So Enworld, name away ;o.
Right now, just on my free time, I'm scraping all the melee jobs of DnD(among other things) and pretty much making 6 versions of Fighter, each with a close alignment with a stat. These jobs have a lot of feats and class abilities are always choices, just like a Ranger's "Combat Style". Also I'm making an Archer/Ranger class, so that doesn't matter in this.
My goal with the names is that they are as basic as possible. I'm OCD about this, so "Rogue" or "Duelist" doesn't really fit the bill, neither does the vague "Fighter" or "Warrior".
The STR melee is called "Brute", your basic basher with a lot of Power Attack, Charging, and Bull Rushing love. The CHR melee is "Inspirer", with, among other things, Knightly challenges and a twist on the Inspire abilities of Bard(instead of just singing, you lead by example, you get in a good hit on someone, everyone in your group gets an attack bonus). Get the idea?
Well, I'm having a trouble naming the DEX, CON, and WIS melees.
DEX - just as Brute is your everything bash-em-up, I want this job to be the iconic finesse fighter, may it be with sneak attacks, fencing, muscle cutting, ect. They are quick and resourceful. Some 'combat styles' that come to mind: Fencer/Duelist, Assassin/Surgeon(knows just where to cut), and Back-Stabber(Sneak Attack, but also someone who uses Hide to the best of their ability in combat).
CON - I want someone who pushes their body to the limits on this one. Berserkers... but also religious fanatics. This may seem in the WIS area, with "mind over body", but considering how it will be their CON mod which will be limiting them, not their WIS, this is a CON class. Hard to take down, especially when they get worked up. Fanatic was my original idea, but I wonder if someone could do better. Some 'combat styles' that come to mind: Berserker, Fanatic(religious twist on Berserker), and Defender(defensive twist on Berserker).
WIS - In the concept world I'm making these, Chi (also known as Qi or Ki) is very real. Magic is based on Chi. Every fighting style uses it whether they know it or not, but the WIS melee class is all about it. They use it to read people's movements, to know what pressure points to hit, and to even cure wounds. Combat styles would be based on the many Asian martial arts that focus on Chi, especially empty hand combat.
So Enworld, name away ;o.