Hey kids! Spelljammer!


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While I'm looking forward to the Spelljammer mini setting I have to throw my hat in the ring for Planescape. Planescape ROCKS!!

That said. I don't really think wee need anything more to play in Planescape than what has already been released. For a desciption of the setting the 2E books are all you really need. Add to those the 3E core books and the Manual of the Planes and you've got everything you need for mechanics.

The factions were always about ideas, and I never really thought every member should have special abilities. So in my campaigns I would have faction membership confer roleplaying benifits as opposed to more concrete abilities.

As far as adventures go. Someone above said the last couple WotC adventures seemed far more suited to a planar campaign. So there you go. It doesn't necessarily have to say Planescape on the cover for it to be useful to the setting.

So to sum up; Planescape ROCKS!! :D We now return you to this Spelljammer oriented thread. ;)
 


HIJACKED THREAD ALERT!!

The only thing I didn't much like about Planescape, and which I'd either eliminate or seriously downplay, was the factions and the cant. HOLY MOTHER OF GOD, but that cant drove me up the wall.

Apart from that, however, Planescape was the most original, unique and diverse D&D environment I've ever seen. If anything, with the proliferation of templates and everything, the 3e mechanics are almost easier to use for Planescape now than 2e. Not only that, you can get the boxed set and some other stuff out of the setting as ESDs from Wizard's store for just a few bucks.

The only thing we don't have, and I'd like to see, is plane descriptions and templates for the quasi-elemental planes! :)
 

Re: HIJACKED THREAD ALERT!!

Joshua Dyal said:
The only thing we don't have, and I'd like to see, is plane descriptions and templates for the quasi-elemental planes! :)
Y'know, reading those quasi-plane descriptions, you get the idea that the authors had been watching a touch too much anime at the time - faceless robot-like warriors made of living crystal that can disassemble themselves and combine into really really big faceless robot-like warriors made of living crystal? ;)

- Sir Bob.

P.S. Nih!
 

I had Planescape once...

...and then I gave it away, before I even read it. I co-purchased a collection from an aquaintence, and the ex got it after the breakup.

The artwork is absolutely bewitching. I haven't ever had the chance to play it or read it but I know it's something I'd love.

But the damn cant. I hate it. I try looking for Planescape stuff on the web and all the pages I have found to date are in that damnable cant. Flavour text, fine; cant yourself silly. But for basic information I don't want to have to translate it, you know? I just wanna read and absorb it. Having everything in cant is a real impediment to people who want to learn more about the system.
 
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Hijack away, my friends. I never played Spelljammer, but what I've heard, about trying to play up the swashbuckling and the John Carter end of things, has be stoked.

But Planescape is my favorite. Let me add my hope that Tony DiTerzelli will do some new art. But I wouldn't mind if they simply did some 3rd Edition tweaks to the mechanics and released a big, big hardcover with "classic" art --- there's plenty to choose from, and it's been out of print for years.
 

UD said:
The cant is an arse, because it SOUNDS NOTHING LIKE REAL PEOPLE FROM ENGLAND AT ALL!

If I'm right - and please correct me if I'm wrong - wasn't the cant supposed to approximate the shanty town dialect of port towns along the mediterranean circa 1700? Like on the Barbary coast?
 

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